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<blockquote data-quote="Meahuys" data-source="post: 9456327" data-attributes="member: 7047192"><p>Hi aco,</p><p></p><p>thanks for your reply. I basically started with the TLDR part to make sure people get my question even if they don't want to go through all the text bellow but I guess I would be better to make this clear (e.g. by adding a TLDR). Thanks for the pointer.</p><p></p><p>Although I am rather sure that my mechanics and ruleset can't be copyright protected yet is surely better to find out rather than guessing. I didn't took that possibility into account yet. Thanks for the reminder.</p><p></p><p>And you can offer as much criticism as you see fit. I don't feel disparaged by it at all. On the contrary. Every single fact that helps to shape the game into a more refined form is a wonderful thing. Although I don't fear that "not being D&D" is something that will cause any problems. In the end, if all goes as planned, I intend to offer kind of an empty canvas with a clear set of rules that is impeded in a single universe but within that universe players are free to play as they see fit. You prefer a medieval D&D-ish atmosphere? No problem! This universe is big enough to find a planet were people are still living in medieval times. So you can have your group start their journey at this point. Some zombie apocalypse or vampire hunting? Sure, go nuts? As long as it's within the establish rules and guidelines of this world all groups are free to play in an environment that they see fit. Which is one of the strongest arguments to play my game (once it will be released in its final version <em>*a man can dream</em>). You might play it in a D&D-ish fashion but you don't have to and you can mix up different ideas and aspects without breaking the world. Medieval setting with rocket-launchers and Cyborgs. Sounds strange but sure, why not? Everything that floats your boat.</p></blockquote><p></p>
[QUOTE="Meahuys, post: 9456327, member: 7047192"] Hi aco, thanks for your reply. I basically started with the TLDR part to make sure people get my question even if they don't want to go through all the text bellow but I guess I would be better to make this clear (e.g. by adding a TLDR). Thanks for the pointer. Although I am rather sure that my mechanics and ruleset can't be copyright protected yet is surely better to find out rather than guessing. I didn't took that possibility into account yet. Thanks for the reminder. And you can offer as much criticism as you see fit. I don't feel disparaged by it at all. On the contrary. Every single fact that helps to shape the game into a more refined form is a wonderful thing. Although I don't fear that "not being D&D" is something that will cause any problems. In the end, if all goes as planned, I intend to offer kind of an empty canvas with a clear set of rules that is impeded in a single universe but within that universe players are free to play as they see fit. You prefer a medieval D&D-ish atmosphere? No problem! This universe is big enough to find a planet were people are still living in medieval times. So you can have your group start their journey at this point. Some zombie apocalypse or vampire hunting? Sure, go nuts? As long as it's within the establish rules and guidelines of this world all groups are free to play in an environment that they see fit. Which is one of the strongest arguments to play my game (once it will be released in its final version [I]*a man can dream[/I]). You might play it in a D&D-ish fashion but you don't have to and you can mix up different ideas and aspects without breaking the world. Medieval setting with rocket-launchers and Cyborgs. Sounds strange but sure, why not? Everything that floats your boat. [/QUOTE]
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