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<blockquote data-quote="Meahuys" data-source="post: 9456333" data-attributes="member: 7047192"><p>Thanks for the hands up, Theory of Games.</p><p></p><p>I guess you’re right. I have to decide when it feels right to publish my work but maybe that's part of the problem. Somehow it will always feel kind of incomplete for me since I am just not able to get it to the point where it looks like the picture in my mind. There's so much I still need to do before it is done, that I am uncertain how many years this might still take. But I started to realize that not all of it has to be perfect before I can show it to a wider community. And by "perfect" I mean things like. Every ability has its own artwork. The sheet is already written in Python and accessible in several languages. All rules are done, implemented and tested, ...</p><p></p><p>This is just too much to ask for a "one-man designer team". But just by asking here if I should already offer an alpha-ish version to a wider community kind of shows that I already decided that I've reached a point where I need the input of a larger community to keep improving what I've already achieved.</p><p></p><p></p><p>And thanks for the heads up regarding D&D. I really don't want to come up with "yet another D&D clone" and hope, that there is room out there for something that tries it a little differently.</p></blockquote><p></p>
[QUOTE="Meahuys, post: 9456333, member: 7047192"] Thanks for the hands up, Theory of Games. I guess you’re right. I have to decide when it feels right to publish my work but maybe that's part of the problem. Somehow it will always feel kind of incomplete for me since I am just not able to get it to the point where it looks like the picture in my mind. There's so much I still need to do before it is done, that I am uncertain how many years this might still take. But I started to realize that not all of it has to be perfect before I can show it to a wider community. And by "perfect" I mean things like. Every ability has its own artwork. The sheet is already written in Python and accessible in several languages. All rules are done, implemented and tested, ... This is just too much to ask for a "one-man designer team". But just by asking here if I should already offer an alpha-ish version to a wider community kind of shows that I already decided that I've reached a point where I need the input of a larger community to keep improving what I've already achieved. And thanks for the heads up regarding D&D. I really don't want to come up with "yet another D&D clone" and hope, that there is room out there for something that tries it a little differently. [/QUOTE]
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