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<blockquote data-quote="Thomas Shey" data-source="post: 9469053" data-attributes="member: 7026617"><p>Its going to be a hard question to answer. Are you already familiar with what's already out in the wild to any real degree? The reason I ask is that about 75% of what you mention I've seen before once you get outside the D&D sphere, and most of the rest I've seen people at least <em>claim</em> their games do before.</p><p></p><p>But that's almost irrelevant; the question ends up being if you're going to try to actually make a wave in the RPG sphere (and understand, you're probably not going to even make ripples in the D&D-adjacent end of it because that part is very, very full) you're going to have to figure out how. I own games that seem to me pretty decent designs (some that I backed on Kickstarter) that I'd be surprised if 5% of this board's users recognized if I named them.</p><p></p><p>If you don't care about that, keep your expectations low, do a decent layout, see if you can find some economic but interesting art and just publish as a PDF on DTRPG and call it good. Maybe it goes somewhere, maybe it doesn't, but all you're out is some time and effort.</p><p></p><p>Edit: As an example, though I knew Dragoner was a game designer, I don't think I'd ever heard of their game until I saw the pictures they posted above. And that appears to be multiple hardcover books and does not seem an amateurish product. As Morrus says, there's just an awful lot of stuff out of there vying for attention.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9469053, member: 7026617"] Its going to be a hard question to answer. Are you already familiar with what's already out in the wild to any real degree? The reason I ask is that about 75% of what you mention I've seen before once you get outside the D&D sphere, and most of the rest I've seen people at least [I]claim[/I] their games do before. But that's almost irrelevant; the question ends up being if you're going to try to actually make a wave in the RPG sphere (and understand, you're probably not going to even make ripples in the D&D-adjacent end of it because that part is very, very full) you're going to have to figure out how. I own games that seem to me pretty decent designs (some that I backed on Kickstarter) that I'd be surprised if 5% of this board's users recognized if I named them. If you don't care about that, keep your expectations low, do a decent layout, see if you can find some economic but interesting art and just publish as a PDF on DTRPG and call it good. Maybe it goes somewhere, maybe it doesn't, but all you're out is some time and effort. Edit: As an example, though I knew Dragoner was a game designer, I don't think I'd ever heard of their game until I saw the pictures they posted above. And that appears to be multiple hardcover books and does not seem an amateurish product. As Morrus says, there's just an awful lot of stuff out of there vying for attention. [/QUOTE]
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