Spoilers for the Island at the Axis of the World below
I just started The Sabotage encounter in my PBP campaign, and I'm not quite clear on when you're supposed to start the countdown -- when combat begins and the national anthem starts, or as soon as Delft sends the party down to fetch the duchess?
My party went to fetch the duchess as soon Delft gave them the order, but Sokana and the duchess managed to stall them for about a minute before they picked the lock on the door and the combat had started (I had Sokana leave the room through the aft window almost as soon as the constables made it clear they weren't going anywhere, and had her emerge through one of the fore gun ports when the party opened the door.)
Sokana made it to the berth deck in the first turn of combat, where another constable, who was checking the other rooms, was waiting for her. I figured that the engineers could see the constable tangling with one of Sokana's fire sprites, so they moved to the valves during the first round had them shut (but not rusted) by the end of the second round. Sokana will probably make it to the boiler with the rod before the constables are able to intercept her.
It seems to me that even though the constables didn't particularly dally, things are going to be tight if their minute or so delay knocked 10 rounds off their countdown right at the beginning. This group is also new to 4e (and one is new to D&D in general), so I don't want to go too tough on them.
OTOH, this is a PBP game, so the PCs have a little more time to collect their thoughts and figure out how to deal with the crisis (I can't really put them on a 30 second clock), and they do have a technologist in the party.
I am leaning towards deciding the timer was at about 35 rounds when combat started. Thoughts?
I just started The Sabotage encounter in my PBP campaign, and I'm not quite clear on when you're supposed to start the countdown -- when combat begins and the national anthem starts, or as soon as Delft sends the party down to fetch the duchess?
My party went to fetch the duchess as soon Delft gave them the order, but Sokana and the duchess managed to stall them for about a minute before they picked the lock on the door and the combat had started (I had Sokana leave the room through the aft window almost as soon as the constables made it clear they weren't going anywhere, and had her emerge through one of the fore gun ports when the party opened the door.)
Sokana made it to the berth deck in the first turn of combat, where another constable, who was checking the other rooms, was waiting for her. I figured that the engineers could see the constable tangling with one of Sokana's fire sprites, so they moved to the valves during the first round had them shut (but not rusted) by the end of the second round. Sokana will probably make it to the boiler with the rod before the constables are able to intercept her.
It seems to me that even though the constables didn't particularly dally, things are going to be tight if their minute or so delay knocked 10 rounds off their countdown right at the beginning. This group is also new to 4e (and one is new to D&D in general), so I don't want to go too tough on them.
OTOH, this is a PBP game, so the PCs have a little more time to collect their thoughts and figure out how to deal with the crisis (I can't really put them on a 30 second clock), and they do have a technologist in the party.
I am leaning towards deciding the timer was at about 35 rounds when combat started. Thoughts?