When using published adventures...


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Why would you tell them the name? I might mention it off hand, but there's no reason for the players to know stuff like that.
 

I don't bother telling them. Why? Because they don't need to know.

Most of the time, they don't even know they're going through a published adventure.
 


My game has 2 DMs whose games I don't play in, so I tell them the name of the adventure. If they like it they might use it in their games, otherwise it's money not wasted. :)
 

I don't tell the players where I get my material from. I usually modify something enough that it may not be recognizable anyways, but I would rather be safe than sorry. And by safe I mean I don't want players trying to get an inside edge by looking the module or just searching the Internet for reviews on it where they might find a spoiler. I figure not telling them helps remove the temptation. Once an adventure is over I have no problem telling them what I used if they are interested.
 

I told my brother who has a lot of stuff, "don't read these two I might use parts of them" When I took over running the campaign. This was the tip off that led party members to curse Monte Cook's name as vile things came up.
 

It depends on whether the pcs know where they're going. For instance, when (in my rat-bastardliness) I decided to run them through Return to the Tomb of Horrors, I didn't tell them- they eventually figured it out, when the illustrations started coming out. Sheer terror! :D
 

When we hit the part that's depicted on the cover, I tend to work the title into a corny and overdramatic expostulation coupled with a slow reveal of the cover from behind the DM screen.

Yeah I know, I wish there was a help group.
 

I DM online, in OpenRPG or WebRPG and over email, and this is one of my favorite advantages of the format. The players can't see what books I have in front of me, so they don't know what adventures, monsters, or other sources I am using.

So no, I don't tell them when, or even if, they are involved in a published adventure. When it is over, I usually give kudos to the creator of the adventure, and give them a general idea of which parts I used.
 

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