When Villains die early (or when PCs can still surprise you)

Novem5er

First Post
My campaign took a sudden and dramatic turn last night.

My players killed the main villain a few levels before they were supposed to :)

In a previous adventure, the group had hired themselves out as mercenaries to a silver-tongued tiefling named Vesuvius. The players had acquired a certain Onyx Skull (from a low-level Open Grave lair encounter) and the tiefling used his hobgoblin troops to round up the PCs and cajole them into handing it over.

The PCs, however, decided to bargain with Vesuvius, and agreed to hand over the skull in return for some gold, a chance to experiment with the skull, and a chance of future employment. Vesuvius agreed and smiled as this was exactly what he wanted... a magic skull and a party of new lackeys (Muahaha).

Over the next two sessions, the players tracked down a gnome scholar and retrieved (violently) an ancient tomb that Vesuvius had early purchased and never received. The players then joined the small hobgoblin army and invaded Llorkh (from Forgotten Realms), with the aim of getting rid of a "tyrannical" dwarf that had been over-taxing the city and driving it to ruin (dang, tax-n-spend liberal dwarfs! -joke-). After the dwarf refused to surrender, the party slew him at the doorstep of his manor.

So the PCs are headed down the shadowy path of evil right? Well, apparently when they looked down from the manor hill and saw a city full of hobgoblin invaders and scared good-folk hiding behind shuttered doors... they had a change of heart.

Last night's session involved the PCs exploring the conquered city (which they helped conquer, right?) and imploring the good-folk to get out while they can. Later, they are invited to a dinner at the lord's manor (where they killed the dwarf, right?) so Vesuvius can discuss their next employment. The group calmly eats with Vesuvius, his Eladrin Wizard lackey, and a group of town leaders who are discussing terms of trade and industry. After the town leaders leave, Vesuvius calls the players closer so he can discuss the next adventure: a hidden, ancient-Netheril laboratory beneath the newly conquered city.

The players listen closely, nod their heads in agreement, and then pull swords. Apparently they'd heard enough, and with a lack of body guards at the table, this was an opportunity they couldn't pass up!

Unfortunately for my playes, Vesuvius was no mere tiefling. He was actually a level 8 Cambion Warlord, and his eladrin wizard companion was actually his Succubus mother! Hmm... no wonder Vesuvius so arrogantly sent his bodyguards away so he could enjoy a peaceful dinner.

Considering my players (3 of them) are only level 3... it was a heck-of-a-fight! The succubus was dominating a player almost every turn and Vesuvius was using his warlord powers to constantly shift himself and the players around the dining room. At one point, the succubus dominated a player into attacking HER because another player had already been kissed and would intercept the attack... and when that attack roll was a natural 20, our own tiefling warlord dropped like a sack of potatoes.

The players were lucky, though. The dining room was a tight fight, which means that Vesuvius couldn't fly around the battlefield and use some of his better powers. Also, since he didn't have a retinue of hobgoblins around him, some of his warlord powers had little use.

Still, after about a dozen rounds, two players had dropped below 0 (1 had come back), Vesuvius was dead, and the succubus was fleeing. Awesome fight, and I rewarded them by actually giving them a chance to win (no hobgoblin reinforcements showed up, etc)... but now I'm left wondering:

Now what?

I've got a city full of hobgoblins, a dead villain, and a couple levels of "story" to remap. Still... what a blast, and it's great to know that my players can still surprise me.
 

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Actually, let the hobgoblins take some time to suss out who's in charge now. That process should weaken them and delay them. Meanwhile, the PCs go get help and retake the city, making amends for their evil ways before. Have diplomatic missions, rallying the populace missions, or have them become terrorists against the oppressive hobgoblin regime. Plenty of missions there!
 

Dude, I see so much potential. For example, did the succubus escape? If she did, perhaps she goes and beseeches her Greater Masters for aid? "I want revenge for the death of my son!"

If she didn't survive, then you might have the "real" masters behind Vesuvius show up. However, if that's not done right - it might seem a bit arbitrary.

If the succubus is dead - and even if she did live - what I would seriously consider is expanding the campaign into something far more political. First, the PCs have to take back the town. That shouldn't take too long, with the bad guys' command structure taken out.

Now, the PCs have control over the town. So now, they have gained the attention of all the other political figures in the area. Perhaps they are invited to a meeting by the local Baron, where they meet the heads of all of the other towns. Suddenly, they are thrown into the great political game that is being played between all of the towns. The PCs also get a lot of immediate street cred for killing Vesuvius. "Say...aren't you the ones who killed Vesuvius? Hm. Well done on that."
 

I've got a city full of hobgoblins, a dead villain, and a couple levels of "story" to remap. Still... what a blast, and it's great to know that my players can still surprise me.
Awesome. :)

What about the skull, the tome, and the Netheril laboratory beneath the city? One or more of those macguffins should be part of the next set of adventures. What was the hobgoblin general planning to use all these things for?

A handful of ideas:

Kin of the Conquerer
The succubus "adopts" one of the PCs as her new son (the one who orchestrated the betrayal), impressed, and serves as a secret advisor about how to dismantle the hobgoblin military. It's clear she hopes to lure the PCs to evil, but her help appears to be genuine...

By hobgoblin law the right of rule passes on to the PCs for slaying the previous ruler. However, the hobgoblins are split over whether to follow a bunch of non-hobgoblins (they were afraid of Vesuvius who was an exception to the rule/an honorary hobgoblin). Several warchiefs keep a close eye on the PCs and most support the anti-human hobgoblin faction. Outright withdrawing from Llorkh isn't an option as it would leave the city burnt to cinders and those not killed taken as slaves.

There is a "reform" group within the hobgoblin army led by an ex-Hand of Bane (a "blood brother" of Vesuvius) who took a human as wife...it turns out she has changed his views and taught him what it means to love. This single act has ripples throughout the army, as other hobgoblins begin to find value in Llorkh's culture and find them questioning what they are doing there. The ex-Hand of Bane wants to oppose the warchiefs but he is hesitant to betray his own. He could be a critical ally or dangerous enemy, or (given his popular support) a new leader of the hobgoblin army.

However, a resistance movement springs up to overthrow the "half-hobgoblin mercenary bastards", and the leader is a relative of one of the PCs! The resistance has two factions: one willing to use extreme measures and take innocent lives (they were anti the dwarf leader before), and one which are the true good guys. The resistance shakes the city, resulting in arbitrary arrests/detentions, random violence, and mass hangings. The PCs are faced with the unenviable position of playing hobgoblin/local area politics while avoiding resistance assassins and secretly channeling aid to the resistance.

This leads to the PCs sinking realization...this chaos was part of the succubus' plan all along.
 
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Great replies and ideas, here. Thanks! Alot of what's been mentioned has already been brewing in my brain, but I've seen a few "ah-ha!"s here.

The succubus escaped and will eventually come back to haunt the PCs.

The Onyx Skull is actually a very minor artifact (expanded from the Open Grave concept) that allows its wielder to control undead. The downside is that it actually attracts undead, who show up looking to take control of it for themselves. Not sure what to do with this yet...

The book the PCs took from the gnome actually has the location to the ancient-Netherese laboratory. The PCs could use it to plunge into the old mines beneath Llorkh. Vesuvius was recruiting the PCs to do this for him to retrieve a crystal that could be the focus for a powerful Mythal that would bend the will of people towards him. The PCs were going to enter thinking it was an old, dead laboratory... but a brief encounter with blast of blue-flame (hello, Spellplague) was going to send them back in time to a very alive laboratory... that was plunged into chaos during Karsus' Folly when all magic temporarily stopped, which released all sorts of deadly experiments into the laboratory :)

The hobgoblins... have a hobgoblin commander acting as their leader (who was just beneath Vesuvius). If the PCs can either gain his loyalty or defeat them, then the hobs will be without a leader. I've been playing them as a vicious, but orderly military clan... which means that they could potentially be allies. This whole story takes place in the Gray Vale in Forgotten Realms, so the only other power center nearby is Loudwater. The PCs may have to leave the Vale if they want to find more powerful aid to stand against the Hobs.

The PCs have mentioned trying to free the city from Hobgoblin rule (to ammend for their own sins), so I think they will either start a resistance or travel outside the Vale to seek military help. They could travel to the Sword Coast, north to the Silver Marches, or even east into reborn Netheril. I will take some ideas from here and see what happens... maybe we'll stay local with the politics, but outside forces will seek to "help". That's always a dangerous option when there's a vengeful succubus on the loose :)

Thanks again.
 


Well... when in doubt - the villain was actually working for someone else!

I second that advice.

"Darth Vader isn't the main villain, it's the Emperor!"
"That's not really Ba'alzamon, it's only Ishmael!"
"You thought Grendel was bad, just wait until you meet his mother!"

And so forth.

Behind every villain, there is another villain.
 

Behind every villain, there is another villain.

Or not. Maybe they got lucky, played smart, and took down someone way out of their league, with no repercussions. Give them the victory fair and square.


Now, of course, other villages have heard of them, and are going to be pestering them with other challenges WAY out of their league.

You handled that Cambion. Come help us with this aboleth. No, help US with our Red Dragon. No, help US with our...

The only thing worse than a bad reputation is a good one.
 


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