Hussar
Legend
Man in the Funny Hat said:*snip*
Put it this way - there are plenty of articles listing new feats, classes, prestige classes, monsters, spells, items etc. but I cannot recall the last time I saw an article attempting to explain WHY I should use/not use any of them, or HOW I could use them to better run the game or the character I might have in mind. E.g., "THIS seleection of Prestige Classes created a great campaign for me - here's why." or "Why THESE spells will make a more interesting character to play than THOSE." or that most heretical of notions "Just because it's RAW or official doesn't mean that it's the best solution."
*snip*
I would point out that the this is mostly DM's advice which has been shifted to Dungeon. Most of the meta-game information is now to be found there. Dragon has become more of a base resource, rather than a "How should I run a game" type resource, which, IMHO, is more the realm of DM's anyway.