moritheil
First Post
I'm having a problem with a spell that I like, flavor-wise, but which is incredibly weak and just not worth casting in combat. I suppose that if you had a prisoner you could cast it on him repeatedly to keep him from using his powers, but I can't think of a valid in-combat use.
From the WOTC site:
From the WOTC site:
WOTC said:[FONT=Arial, Helvetica, sans-serif]Ray of DepletionNecromancy
[/FONT] [FONT=Arial, Helvetica, sans-serif]Level: Sor/Wiz 2, Brd 3
[/FONT] [FONT=Arial, Helvetica, sans-serif]Component: V, S
[/FONT] [FONT=Arial, Helvetica, sans-serif]Casting Time: 1 action
[/FONT] [FONT=Arial, Helvetica, sans-serif]Range: Close (25 ft. + 5 ft./2 levels)
[/FONT] [FONT=Arial, Helvetica, sans-serif]Effect: Ray
[/FONT] [FONT=Arial, Helvetica, sans-serif]Duration: Instantaneous
[/FONT] [FONT=Arial, Helvetica, sans-serif]Saving Throw: Fortitude negates
[/FONT] [FONT=Arial, Helvetica, sans-serif]Spell Resistance: Yes[/FONT][FONT=Arial, Helvetica, sans-serif]A shimmering ray springs from your hand to disrupt the mental fabric of psionically empowered beings, causing them a loss of power points. You must succeed at a ranged touch attack to strike a target.[/FONT][FONT=Arial, Helvetica, sans-serif]The ray of depletion affects only targets possessing psionic power points. Non-psionic beings hit by a ray register some momentary unpleasant sensory awareness, but not so much as to disrupt an action or concentration.[/FONT][FONT=Arial, Helvetica, sans-serif]Affected targets suffer a temporary loss of a number of psionic power points equal to 1+ half the attacker's caster level (round down). Thus a 10th-level caster would deplete 6 points. The victim's available psionic power point total can never drop below 0. Lost psionic power points are regained through normal means.
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At 14th level and up, you're busy throwing save-or-dies around and thus casting this is generally pointless. So let's examine this at or below 14th level. You do 1+7 = 8 pp worth of damage. How many PP does a 14th-level psion or wilder get? Bare minimum, 170pp, which will easily be over 200 once ability bonuses and other things are thrown in. Of what possible use is the loss of 8 pp against that? It isn't guaranteed, either - you have to make a touch attack (might occasionally be an issue vs. wilders) AND they can still save.
You might argue that the spell is far more useful at low levels, but there again you would be wrong: at level 4 you can do a whopping 3 PP worth of damage, whereas they have over 21 PP. Congratulations; you used a precious turn in combat to deplete 1/7 of the enemy's daily resources. Basically, you have only succeeded in drawing their wrath. IME, combats against full manifesters are desperate affairs that generally only last about 3-5 rounds before they or the party are dead, so this just isn't making any real difference.
At 14th level and up, you're busy throwing save-or-dies around and thus casting this is generally pointless. So let's examine this at or below 14th level. You do 1+7 = 8 pp worth of damage. How many PP does a 14th-level psion or wilder get? Bare minimum, 170pp, which will easily be over 200 once ability bonuses and other things are thrown in. Of what possible use is the loss of 8 pp against that? It isn't guaranteed, either - you have to make a touch attack (might occasionally be an issue vs. wilders) AND they can still save.
You might argue that the spell is far more useful at low levels, but there again you would be wrong: at level 4 you can do a whopping 3 PP worth of damage, whereas they have over 21 PP. Congratulations; you used a precious turn in combat to deplete 1/7 of the enemy's daily resources. Basically, you have only succeeded in drawing their wrath. IME, combats against full manifesters are desperate affairs that generally only last about 3-5 rounds before they or the party are dead, so this just isn't making any real difference.