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When would this spell be useful?
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<blockquote data-quote="moritheil" data-source="post: 4658184" data-attributes="member: 30610"><p>I'm having a problem with a spell that I like, flavor-wise, but which is incredibly weak and just not worth casting in combat. I suppose that if you had a prisoner you could cast it on him repeatedly to keep him from using his powers, but I can't think of a valid in-combat use.</p><p></p><p>From the <a href="http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20010316a" target="_blank">WOTC site</a>:</p><p></p><p style="text-align: left">[/FONT]</p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"><span style="font-family: 'Tahoma'"><span style="font-size: 10px"><span style="font-family: 'Verdana'"><span style="font-size: 10px">At 14th level and up, you're busy throwing save-or-dies around and thus casting this is generally pointless. So let's examine this at or below 14th level. You do 1+7 = 8 pp worth of damage. How many PP does a 14th-level psion or wilder get? Bare minimum, 170pp, which will easily be over 200 once ability bonuses and other things are thrown in. Of <em>what possible use</em> is the loss of 8 pp against that? It isn't guaranteed, either - you have to make a touch attack (might occasionally be an issue vs. wilders) AND they can still save.</span></span></span></span></p> <p style="text-align: left"><span style="font-family: 'Tahoma'"><span style="font-size: 10px"></span></span></p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left">You might argue that the spell is far more useful at low levels, but there again you would be wrong: at level 4 you can do a whopping 3 PP worth of damage, whereas they have over 21 PP. Congratulations; you used a precious turn in combat to deplete 1/7 of the enemy's daily resources. Basically, you have only succeeded in drawing their wrath. IME, combats against full manifesters are desperate affairs that generally only last about 3-5 rounds before they or the party are dead, so this just isn't making any real difference.</p> <p style="text-align: left"></p></blockquote><p></p>
[QUOTE="moritheil, post: 4658184, member: 30610"] I'm having a problem with a spell that I like, flavor-wise, but which is incredibly weak and just not worth casting in combat. I suppose that if you had a prisoner you could cast it on him repeatedly to keep him from using his powers, but I can't think of a valid in-combat use. From the [URL="http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20010316a"]WOTC site[/URL]: [LEFT][SIZE=2][/SIZE][/FONT] [FONT=Tahoma][SIZE=2][FONT=Verdana][SIZE=2]At 14th level and up, you're busy throwing save-or-dies around and thus casting this is generally pointless. So let's examine this at or below 14th level. You do 1+7 = 8 pp worth of damage. How many PP does a 14th-level psion or wilder get? Bare minimum, 170pp, which will easily be over 200 once ability bonuses and other things are thrown in. Of [I]what possible use[/I] is the loss of 8 pp against that? It isn't guaranteed, either - you have to make a touch attack (might occasionally be an issue vs. wilders) AND they can still save.[/SIZE][/FONT] [/SIZE][/FONT] You might argue that the spell is far more useful at low levels, but there again you would be wrong: at level 4 you can do a whopping 3 PP worth of damage, whereas they have over 21 PP. Congratulations; you used a precious turn in combat to deplete 1/7 of the enemy's daily resources. Basically, you have only succeeded in drawing their wrath. IME, combats against full manifesters are desperate affairs that generally only last about 3-5 rounds before they or the party are dead, so this just isn't making any real difference. [/LEFT] [/QUOTE]
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When would this spell be useful?
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