Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
When you are DMing your setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mythusmage" data-source="post: 2671644" data-attributes="member: 571"><p>From my reading of <strong>Yggsburgh</strong> added to other information from a {fnord} I've decided to make a huge change in my ever in development Dragon Earth setting. For one thing, the Goths (who never divided into Visigoth and Ostrogoth) wound up settling in and conquering Wales, Scotland, and Ireland for the Romans. They later formed the core of the armies that brought order and stability to Britain and France after Rome withdrew from those areas to defend Italia and the Balkans.</p><p></p><p>Where Rome is concerned, the empire did not fall when it did historically. While Rome ceased to be the capital, it and Italia as a whole remained in Roman hands until the empire actually fell in the 17th century to the Othman Turks. At which point Rome became the capital of the Kingdom of Italy, founded in 1643 with the purpose of restoring the empire.</p><p></p><p>Where medieval Dragon Earth is considered; while western Europe had its troubles, thanks to magic, gods, and able leadership it never got really bad. Public baths were a common feature in large communities, while bathing in nearby pools or streams remained popular. Magical measures against pests and parasites along with healing magic served to keep disease in check. Add in crop and herd animal magics aimed at increasing yield, and the health of that yield, and you've got a better fed and healthier populace than you had historically. And healthier people have a greater resistance to disease overall.</p><p></p><p>Then you had indoor plumbing, sewer systems, drainage systems, public health clinics, and (at the very least) local elections. (Don't underestimate control over one's life where health is concerned.) Indeed, the right to vote a noble or even a king out of office when such proved ineffectual spread from the Gothic tribes to near all of Europe by the 14th century. Though rule remained authoritarian even then, true democracy would not appear for centuries more.</p><p></p><p>By and large people stayed clean, had more to eat and a better variety in what there was to eat, and were much more prosperous. The discovery of Europe in the 14th century by descendents of the Huns who settled North America around the 5th century AD brought to Europe new foods, new diseases, and new magics. With the exception of the ailments all in all it was a good thing.</p><p></p><p>And there you have one example of a world where magic proved beneficial to the population.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 2671644, member: 571"] From my reading of [b]Yggsburgh[/b] added to other information from a {fnord} I've decided to make a huge change in my ever in development Dragon Earth setting. For one thing, the Goths (who never divided into Visigoth and Ostrogoth) wound up settling in and conquering Wales, Scotland, and Ireland for the Romans. They later formed the core of the armies that brought order and stability to Britain and France after Rome withdrew from those areas to defend Italia and the Balkans. Where Rome is concerned, the empire did not fall when it did historically. While Rome ceased to be the capital, it and Italia as a whole remained in Roman hands until the empire actually fell in the 17th century to the Othman Turks. At which point Rome became the capital of the Kingdom of Italy, founded in 1643 with the purpose of restoring the empire. Where medieval Dragon Earth is considered; while western Europe had its troubles, thanks to magic, gods, and able leadership it never got really bad. Public baths were a common feature in large communities, while bathing in nearby pools or streams remained popular. Magical measures against pests and parasites along with healing magic served to keep disease in check. Add in crop and herd animal magics aimed at increasing yield, and the health of that yield, and you've got a better fed and healthier populace than you had historically. And healthier people have a greater resistance to disease overall. Then you had indoor plumbing, sewer systems, drainage systems, public health clinics, and (at the very least) local elections. (Don't underestimate control over one's life where health is concerned.) Indeed, the right to vote a noble or even a king out of office when such proved ineffectual spread from the Gothic tribes to near all of Europe by the 14th century. Though rule remained authoritarian even then, true democracy would not appear for centuries more. By and large people stayed clean, had more to eat and a better variety in what there was to eat, and were much more prosperous. The discovery of Europe in the 14th century by descendents of the Huns who settled North America around the 5th century AD brought to Europe new foods, new diseases, and new magics. With the exception of the ailments all in all it was a good thing. And there you have one example of a world where magic proved beneficial to the population. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When you are DMing your setting
Top