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When you get bored of goblins and kobolds...
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<blockquote data-quote="steeldragons" data-source="post: 6245777" data-attributes="member: 92511"><p>1. Another vote for Lizardfolk. With your communities along river water-ways, a riverbank-accessible den of Lizardfolk is just beggign to be used.</p><p></p><p>2. Another vote (though the initial suggestion might not have been serious) for Gnomes. Maybe there's a particularly abundant gemstone mine nearby and the, admittedly non-evil gnomes are really not happy about the encroaching human settlements.</p><p></p><p>3. My initial thought, even before reading about the rolling wooded hills, put a tribe/pack of gnolls somewhere. Gnolls on their own, I personally think, are a bit too difficult for a level 1 party...so, halve their stats and have a band of overeager gnoll-pups/adolescents come raiding into the party's village/region...ya know, starting to stretch their claws, as it were. Working/figuring out how to be/emulate their great gnoll pack-warriors (which the party can then go seek out/hunt down when they have a few levels under their belt).</p><p>3a. I really like the idea of reskinning "coyote-gnolls" as a smaller/weaker gnoll variant. Consider that yoinked. </p><p></p><p>4. Assorted faye-critters. Maybe there's some Quicklings or Spriggans about. A couple of leprechauns can cause a great deal of havoc...whether because they are guarding/misdirecting from their pots of gold or simply bored/having/making their own "fun."</p><p></p><p>5. Norkers? Xvarts? Derro? There's any number of "smaller" humanoid races from the underdark that you could easily have raiding above ground at night for...whatever reason.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6245777, member: 92511"] 1. Another vote for Lizardfolk. With your communities along river water-ways, a riverbank-accessible den of Lizardfolk is just beggign to be used. 2. Another vote (though the initial suggestion might not have been serious) for Gnomes. Maybe there's a particularly abundant gemstone mine nearby and the, admittedly non-evil gnomes are really not happy about the encroaching human settlements. 3. My initial thought, even before reading about the rolling wooded hills, put a tribe/pack of gnolls somewhere. Gnolls on their own, I personally think, are a bit too difficult for a level 1 party...so, halve their stats and have a band of overeager gnoll-pups/adolescents come raiding into the party's village/region...ya know, starting to stretch their claws, as it were. Working/figuring out how to be/emulate their great gnoll pack-warriors (which the party can then go seek out/hunt down when they have a few levels under their belt). 3a. I really like the idea of reskinning "coyote-gnolls" as a smaller/weaker gnoll variant. Consider that yoinked. 4. Assorted faye-critters. Maybe there's some Quicklings or Spriggans about. A couple of leprechauns can cause a great deal of havoc...whether because they are guarding/misdirecting from their pots of gold or simply bored/having/making their own "fun." 5. Norkers? Xvarts? Derro? There's any number of "smaller" humanoid races from the underdark that you could easily have raiding above ground at night for...whatever reason. [/QUOTE]
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