Gilladian
Adventurer
I'm starting a new campaign, and I would like to use a humanoid race or something similar as the initial foe. But I've used kobolds and goblins (and orcs) so often I'm sick of them. So what do you use when you want something new but not TOO different? I'm mixing some new players together, and I don't really want to get too weird or far fetched here, just avoid the same old-same old.
The climate and terrain are warm temperate (think northern Louisiana or Arkansas - no long, harsh winter, but not jungly. And no swamps, here; they're further south). Rolling hills and deep forests where it isn't cleared for crops; mostly cotton, cattle, pigs and mixed vegetables. There is a salt-dome mine in the area, too.
The campaign will be 3.5 edition, starting at 1st level, but I don't care what game source the creatures come from; they don't have to be EVIL either; a neutral foe with generous room for miscommunication would work just as well.
Any ideas?
The climate and terrain are warm temperate (think northern Louisiana or Arkansas - no long, harsh winter, but not jungly. And no swamps, here; they're further south). Rolling hills and deep forests where it isn't cleared for crops; mostly cotton, cattle, pigs and mixed vegetables. There is a salt-dome mine in the area, too.
The campaign will be 3.5 edition, starting at 1st level, but I don't care what game source the creatures come from; they don't have to be EVIL either; a neutral foe with generous room for miscommunication would work just as well.
Any ideas?