When you know the ECL isn't fair

CLAVDIVS

First Post
My gaming group has an epic D&D game we play once in a while, 24th level, pretty much so we can play around with high-level stuff and have some really earth-shaking adventures in contrast with the more street-level campaign (which is 10th right now). One of the most interesting characters in the party is Fred, a semi-reformed incubus bard (CG alignment, but still has the evil subtype).

The problem: His player is going to drop this fascinating character and make a new one, because he's severely underpowered in comparison to the rest of the party.

Succubi and incubi get some thoroughly nifty abilities, but on their own aren't on par with an epic party; they're only CR 7, after all. (I know CR doesn't factor into ECL, but it illustrates my point: in any given fight, an unagmented succubus is as much of a threat as a 7th level PC.) And between level adjustment and racial hit dice, he only has room for 12 class levels. When the fur starts to fly, even with his phenomenal stats he's about as effective as a succubus and a 12th-level bard teaming up (or less so, because of available actions), and two level-12's just don't add up to a level-24.

So we know that in this case, the ECL simply is not fair. I've looked at the UA rules for reducing LA, and even if we include racial hit dice in his class levels (which the rules say not to) he would just now be able to reduce it to +5. What I'm wondering is, how would the rest of you out there handle this? How does one gauge a fair reduction in LA at high levels? This is particularly frustrating since I just made an epic paladin for the game, and was really looking forward to the interaction of these two.
 

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Let him take levels till it hurts? You seem to have an idea of what powerlevel you are aiming for. Hopefully the player of the PC and your DM are at least close to the same page on that. You've already broken rules to try get him there. Just take the last logical step of hucking all conventional notions of ECL measurements and add levels till it seems right for this particular instance. Play. Tweak as needed.

P.S. I'm guessing with a spellcaster you'll likely have to treat him damn near an ECL of +1 or so. It's just how it works with multiclassing in D&D, which is what ECL kinda is. Levels diverted from from a primary spellcasting class, except for some PrCs, nearly always cause an overall weakening of the character.
 

I am quite skeptic too about ECL, especially for spellcasters. Let's see...

If this is the same as the MM's Succubus, it has the following:

6 racial levels of Outsider (good BAB, all good saves, HD d8)
+2 Str, +2 Dex, +2 Con, +6 Int, +4 Wis, +16 Cha
flight with avg. man.
3 natural weapons
energy drain (grapple-based but unlimited times)
summoning (perhaps you've dropped this)
DR 10/cold iron OR good
electricity and poison immunity, resistance 10 (acid, cold, fire)
spell resistance 18
SLA - charm monsters, detect thoughts, teleport...

The total LA is +6, fairly high but quite appropriate in this case.

I think some of those features are VERY GOOD:
- The Cha bonus for a Bard is way over the top, and the DC values of all special abilities are all Cha-based.
- DR is of a very good type, IMXP Cold Iron and Good weapons are far from commonly found, but 10 isn't very large
- the 3 SLA I mentioned are IMO also very useful (more than the one I didn't mention here)
- energy drain at will, although only 1 level every round, looks also pretty good

On the other hand, SR 18 seems quite unuseful in an epic game, when I suppose most of the casters are well beyond CL 20, and they would always beat it. Resistances 10 are quite ridiculous at epic levels. Flight with average manoeuvrability is useful for travel but bulky for combat.

I think I would allow at best LA +3, so that the PC could be Bard 15th.
A possible improvement to consider could be to count class levels (or maybe half of them) to increase SR and abilities DC, or otherwise to count half racial levels towards bardic spellcasting.
 

The ECL rules are like an itch you can locate, but can't quite scratch. The intent behind them is excellent as it opens up limitless new character opportunities...and ususally they're quite successful as well. Unfortunately...different creatures at different power levels stretch, if not break the system, usually erring on the side of 'caution' (ECL's higher than they need to be).

A simple fix we used is to separate racial HD from Level adjustment. When considering how many experience points are needed to reach a new level you only count racial HD (so, no matter what a 17th level character will have 17 HD of some sort or another). Level adjustment is not ignored however...it applies in full to the Character when calculating the amount of experience earned for an encounter (thereby guaranteeing a slower rate of advancement).

It seems a decent compromise.
 

nothing to see here said:
A simple fix we used is to separate racial HD from Level adjustment. When considering how many experience points are needed to reach a new level you only count racial HD (so, no matter what a 17th level character will have 17 HD of some sort or another). Level adjustment is not ignored however...it applies in full to the Character when calculating the amount of experience earned for an encounter (thereby guaranteeing a slower rate of advancement).

It seems a decent compromise.

That's damn intriguing, there. I may have to try that one out at some point.

Do players of more 'normal' characters feel slighted by the weird/powerful ones?
 

the Jester said:
That's damn intriguing, there. I may have to try that one out at some point.

Do players of more 'normal' characters feel slighted by the weird/powerful ones?

Nah. It could just be our group though.

I appreciate the compliment though I should share the catch. When creating a party from scratch, it's tricky to determine at what level the 'monster' type character should start.

I'm sure there's some arcane math formula out there for pro-rating slow advancement over a period of time. (so that if you know Bob the human fighter would have 100,000 XP, sarah the drow cleric would only have 73,000 due to slower rate of earned experience)...I just don't know it.

What we did was start count the Level adjustment towards ECL when creating the character (So the incubus character in Clavdiv's post would still start off far behidn the party)...yet because his experience needed for next level (19th) would be significantly lower than the rest of the party (25th) he would close the cap over time. It never closes entirely however -- the monster is always a level or two behind.
 

ecls break down the higher level you get. In Unearthed Arcana that is why they have the optional rule of buying them off. I'd suggest looking at those rules to help you out
 

My experience

I once led a game that took place in my homebrew realm of fey. One of the players wanted to play a Saytr bard/rogue and I said no problem. It was a high level game (started at 11th lvl) so she created a 2nd lvl bard/2nd lvl rogue with 5 racial HD for Saytr and a +2 LA. It didn't take very long for us to figure out that she was -way- below the power level of the rest of the party so I decided to totally ignore the racial HD aspect of the Saytr and let her replace them with 5 levels worth of classes. The +2 LA ensured that she didn't get the benefits of being a saytr for free and that she was still slightly behind the rest of the party.

It seemed pretty balanced to me, and it worked out well for the game.

J from Three Haligonians
 

I think that might be the way to go... replace racial HD with class levels. Then you're looking at a succubus with all the abilities of an 18th level bard (including 2 epic feats since bard levels 15 and 18 +6 LA are both > 20). Then regard the "SR 18" entry as "SR 12+ HD", since advanced monsters normally gain more SR. I'd apply +1 to save DC's of special abiities per 2 levels gained as well.
 

Level Adjustment doesn't count towards actual character level. It's only for experience-point purposes and judging the character's power compared to other PCs/NPCs/enemies. Level Adjustment doesn't make the character considered Epic, so he couldn't take Epic feats yet, not until he has 21+ ACTUAL character levels, as in racial hit dice + class levels.

Or does every random giant/titan/fiend and his grandmother have Epic feats in your world, wailing on the poor pathetic 12th- or 15th-level PCs that think a CR 15 giant or-what-have-you is really still CR 15 despite its mysterious and unexplainable array of Epic feats, like Spellcasting Harrier, Epic Leadership, Legendary Wrestler, Fast Healing, and such? {:^D
 

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