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When's "Tears of the Burning Sky" Coming?
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<blockquote data-quote="EugeneZ" data-source="post: 5182410" data-attributes="member: 83605"><p>I'm really failing at this whole "communication" thing. Maybe I don't spend enough time on message boards.</p><p></p><p>I'm not saying you should be releasing them faster, nor am I asking you to divulge the details of anyone's personal problems. I completely understand and wish those folks all the best; I honestly hope they take as much time as needed to deal with whatever events have come up in their lives. Burning Sky can wait. I can wait!</p><p></p><p>But I would *love* to be kept in the loop about the status. Maybe it's my background, working with a team in which process and communication are the bedrocks of success. EnWorld has no process and scattered, unorganized communication, which creates frustration for me (and I suspect I am not alone).</p><p></p><p>I guess I'm suggesting that until everyone is fully on-board to commit to a deadline, announce that Burning Sky is on hiatus. Then, once everyone is prepared to continue the conversion, announce a deadline and stick with it. If it comes down to releasing a subpar product to meet the deadline, then, sure, push the deadline, but communicate it cleanly and announce a new, realistic deadline.</p><p></p><p>Obviously, factors like the difficulty of a rewrite and delays in getting certain maps or whatever can make setting a realistic deadline hard. That's why when EnWorld slipped its first SIX deadlines (including Paragon Paths) I didn't complain. But by now, you guys should have enough experience to set a reasonable deadline. Again, when an accident occurs that prevents work from continuing, go on hiatus. Communicate this in a way that's clear to all your customers.</p><p></p><p>At least, that's what I was trying to get at. You *could* just keep doing what you're doing. I'll just have to deal with not being able to plan my group's activities from week to week, which, well, sucks, and immensely lowers our enjoyment of the campaign... which, due to its high quality, is really a kick in the trousers.</p></blockquote><p></p>
[QUOTE="EugeneZ, post: 5182410, member: 83605"] I'm really failing at this whole "communication" thing. Maybe I don't spend enough time on message boards. I'm not saying you should be releasing them faster, nor am I asking you to divulge the details of anyone's personal problems. I completely understand and wish those folks all the best; I honestly hope they take as much time as needed to deal with whatever events have come up in their lives. Burning Sky can wait. I can wait! But I would *love* to be kept in the loop about the status. Maybe it's my background, working with a team in which process and communication are the bedrocks of success. EnWorld has no process and scattered, unorganized communication, which creates frustration for me (and I suspect I am not alone). I guess I'm suggesting that until everyone is fully on-board to commit to a deadline, announce that Burning Sky is on hiatus. Then, once everyone is prepared to continue the conversion, announce a deadline and stick with it. If it comes down to releasing a subpar product to meet the deadline, then, sure, push the deadline, but communicate it cleanly and announce a new, realistic deadline. Obviously, factors like the difficulty of a rewrite and delays in getting certain maps or whatever can make setting a realistic deadline hard. That's why when EnWorld slipped its first SIX deadlines (including Paragon Paths) I didn't complain. But by now, you guys should have enough experience to set a reasonable deadline. Again, when an accident occurs that prevents work from continuing, go on hiatus. Communicate this in a way that's clear to all your customers. At least, that's what I was trying to get at. You *could* just keep doing what you're doing. I'll just have to deal with not being able to plan my group's activities from week to week, which, well, sucks, and immensely lowers our enjoyment of the campaign... which, due to its high quality, is really a kick in the trousers. [/QUOTE]
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