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Where 3E and 4E players stand in the great 3E disputes
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<blockquote data-quote="jdsivyer" data-source="post: 4523098" data-attributes="member: 78336"><p><strong>1. Psionics: Good or Bad? </strong>(I have no problem with psionics. In our campaigns we treat it as still a bit of a mystery for the local populace and that angle always works well. As far as the mechanics go, they work just fine for us.)</p><p> </p><p><strong> 2. Tome of Battle: The antichrist or best thing that ever happened?</strong> (Makes fighters etc too much like spellcasters in my opinion. So no, doesn't do a lot for me.)</p><p></p><p><strong>3. Fighter Sux: Yes or No?</strong> (No. Not at all. Even with 3e we produced some awesome fighter characters that stood out and held their own. Rarely had characters who were clones of one another.)</p><p></p><p> <strong>4. Wizard and CoDzilla overpowered to the point of game disruption: yes or no? </strong>(Only when you introduced the myriad of supplemental material.)</p><p> </p><p><strong>5. Your 3E games: Rules as written or houseruled into oblivion? </strong>(Rules as written with a smattering of house rules.)</p><p> </p><p><strong>6. Does your group optimize, or play more casually? </strong>(Casual. We roleplay, use a lot of narrative and story-driven plots, etc.)</p><p> </p><p><strong>7. Eberron: Yes or No? </strong>(When I first saw it - yes. But after reading more of the books it began to seem like any other setting to me. Sure, there's some differences, but to me even the splat books etc don't give it that noir feeling. So no - I think the setting has become stale quite quickly.)</p><p> </p><p><strong> 8. Do you currently play more 3E, or 4E?(this question is to see where each group falls in terms of the previous questions) </strong>(3.0/3.5 - We've tried 4e and it's not for us.)</p></blockquote><p></p>
[QUOTE="jdsivyer, post: 4523098, member: 78336"] [B]1. Psionics: Good or Bad? [/B](I have no problem with psionics. In our campaigns we treat it as still a bit of a mystery for the local populace and that angle always works well. As far as the mechanics go, they work just fine for us.) [B] 2. Tome of Battle: The antichrist or best thing that ever happened?[/B] (Makes fighters etc too much like spellcasters in my opinion. So no, doesn't do a lot for me.) [B]3. Fighter Sux: Yes or No?[/B] (No. Not at all. Even with 3e we produced some awesome fighter characters that stood out and held their own. Rarely had characters who were clones of one another.) [B]4. Wizard and CoDzilla overpowered to the point of game disruption: yes or no? [/B](Only when you introduced the myriad of supplemental material.) [B]5. Your 3E games: Rules as written or houseruled into oblivion? [/B](Rules as written with a smattering of house rules.) [B]6. Does your group optimize, or play more casually? [/B](Casual. We roleplay, use a lot of narrative and story-driven plots, etc.) [B]7. Eberron: Yes or No? [/B](When I first saw it - yes. But after reading more of the books it began to seem like any other setting to me. Sure, there's some differences, but to me even the splat books etc don't give it that noir feeling. So no - I think the setting has become stale quite quickly.) [B] 8. Do you currently play more 3E, or 4E?(this question is to see where each group falls in terms of the previous questions) [/B](3.0/3.5 - We've tried 4e and it's not for us.) [/QUOTE]
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