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Where 3E and 4E players stand in the great 3E disputes
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<blockquote data-quote="Zsig" data-source="post: 4523520" data-attributes="member: 56809"><p>I liked them, my players didn't. Whether they're good or bad, I don't know, I never saw a problem with them when someone played them though. So I'd say neither good nor bad, just cool.</p><p></p><p></p><p>I think this one came too late, by the time it arrived it didn't do much for my games, my players looked at it and said "meh".</p><p></p><p></p><p>I think those are related to one another (I'd say mutually "inclusive"). Fighters do not suck, but casters overshine them. If they (wizards and CoDzillas) are overpowered to the point of game disruption, I dunno, but at least 3 gaming campaigns of mine (both as DM and as a player) got disrupted because (not entirely) of them. ie: fighter types lost interest in the game seeing caster types dominating the game, and thus "missing" some sessions and such.</p><p></p><p></p><p>RAW, although extremely limited in terms of material available. For example: last time we played, we ruled no more than one splat book per character + PHB I + PHB II (and also a couple feat/races limitations). </p><p></p><p></p><p>No, I'm the only one that buys the books, and the only one that reads the books. Players usually come and ask me when they make their characters or when they go up a level what's a good feat / power / spell for their characters.</p><p></p><p></p><p>Yes, it's awesome, but it gets a little boring after a few campaigns.</p><p></p><p></p><p>I'm fully converted to 4E.</p></blockquote><p></p>
[QUOTE="Zsig, post: 4523520, member: 56809"] I liked them, my players didn't. Whether they're good or bad, I don't know, I never saw a problem with them when someone played them though. So I'd say neither good nor bad, just cool. I think this one came too late, by the time it arrived it didn't do much for my games, my players looked at it and said "meh". I think those are related to one another (I'd say mutually "inclusive"). Fighters do not suck, but casters overshine them. If they (wizards and CoDzillas) are overpowered to the point of game disruption, I dunno, but at least 3 gaming campaigns of mine (both as DM and as a player) got disrupted because (not entirely) of them. ie: fighter types lost interest in the game seeing caster types dominating the game, and thus "missing" some sessions and such. RAW, although extremely limited in terms of material available. For example: last time we played, we ruled no more than one splat book per character + PHB I + PHB II (and also a couple feat/races limitations). No, I'm the only one that buys the books, and the only one that reads the books. Players usually come and ask me when they make their characters or when they go up a level what's a good feat / power / spell for their characters. Yes, it's awesome, but it gets a little boring after a few campaigns. I'm fully converted to 4E. [/QUOTE]
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Where 3E and 4E players stand in the great 3E disputes
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