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Where 3E and 4E players stand in the great 3E disputes
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<blockquote data-quote="CleverNickName" data-source="post: 4524185" data-attributes="member: 50987"><p><strong>1. Psionics: Good or Bad?</strong></p><p>Psionics has always given me too much of a sci-fi vibe. It seemed like something that would be better suited to Star Trek.</p><p></p><p><strong>2. Tome of Battle:</strong></p><p>I bought it, I showed it to my players, and it has sat on the shelf ever since. (shrug) Some of the stuff is pretty cool, I guess, but we like the game just fine without it.</p><p></p><p><strong>3. Fighter Sux: Yes or No?</strong></p><p>Not at my table. We always have at least one in every party. It is one of the most popular classes, in fact...my players actually argue over who "gets to be the fighter."</p><p></p><p><strong>4. Wizard and CoDzilla overpowered to the point of game disruption?</strong></p><p>Overpowered, yes. Overpowered to the point of disrupting the game, no. It is just a little more work for me in the game, to make sure that all of the other characters can shine just as well.</p><p></p><p><strong>5. Your 3E games: Rules as written or houseruled into oblivion?</strong></p><p>Well, "houseruled into oblivion" seems a bit harsh, but we do use a few houserules. Most of the houserules are designed to make the game less complicated, like (a) Con loss instead of level loss, (b) positive energy burst instead of turning damage, (c) Dodge grants a flat +1 bonus to AC with no need to designate a foe, and so forth.</p><p></p><p><strong>6. Does your group optimize, or play more casually?</strong></p><p>Depends on the player, I guess. We have a couple of players who are really focused on their characters and build spreadsheets to map out their advancement all the way to 25th level. And we have a couple of players who focus more on the story and how their character ties into it, who have three-page essays of character background but couldn't tell you what feats they took at 1st level. (shrug) It takes all kinds to make the game fun.</p><p></p><p><strong>7. Eberron: Yes or No?</strong></p><p>Nah. I didn't like the "everything but the kitchen sink" feel to it. It seems to be a pretty good product; it just has too much going on at once.</p><p></p><p><strong>8. Do you currently play more 3E, or 4E?</strong></p><p>Well "currently" I am playing the Basic and Expert rules...we are running The Isle of Dread again, and having a blast. But for the purpose of answering your question, you should put me in the 3E camp. I don't think I will ever play 4E again.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 4524185, member: 50987"] [B]1. Psionics: Good or Bad?[/B] Psionics has always given me too much of a sci-fi vibe. It seemed like something that would be better suited to Star Trek. [B]2. Tome of Battle:[/B] I bought it, I showed it to my players, and it has sat on the shelf ever since. (shrug) Some of the stuff is pretty cool, I guess, but we like the game just fine without it. [B]3. Fighter Sux: Yes or No?[/B] Not at my table. We always have at least one in every party. It is one of the most popular classes, in fact...my players actually argue over who "gets to be the fighter." [B]4. Wizard and CoDzilla overpowered to the point of game disruption?[/B] Overpowered, yes. Overpowered to the point of disrupting the game, no. It is just a little more work for me in the game, to make sure that all of the other characters can shine just as well. [B]5. Your 3E games: Rules as written or houseruled into oblivion?[/B] Well, "houseruled into oblivion" seems a bit harsh, but we do use a few houserules. Most of the houserules are designed to make the game less complicated, like (a) Con loss instead of level loss, (b) positive energy burst instead of turning damage, (c) Dodge grants a flat +1 bonus to AC with no need to designate a foe, and so forth. [B]6. Does your group optimize, or play more casually?[/B] Depends on the player, I guess. We have a couple of players who are really focused on their characters and build spreadsheets to map out their advancement all the way to 25th level. And we have a couple of players who focus more on the story and how their character ties into it, who have three-page essays of character background but couldn't tell you what feats they took at 1st level. (shrug) It takes all kinds to make the game fun. [B]7. Eberron: Yes or No?[/B] Nah. I didn't like the "everything but the kitchen sink" feel to it. It seems to be a pretty good product; it just has too much going on at once. [B]8. Do you currently play more 3E, or 4E?[/B] Well "currently" I am playing the Basic and Expert rules...we are running The Isle of Dread again, and having a blast. But for the purpose of answering your question, you should put me in the 3E camp. I don't think I will ever play 4E again. [/QUOTE]
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