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Where 3E and 4E players stand in the great 3E disputes
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<blockquote data-quote="Mallus" data-source="post: 4524497" data-attributes="member: 3887"><p>Good... but good in a way that makes me wish the psionics mechanics were used for magic. </p><p></p><p></p><p>Best thing that ever happened (or close to)... but again, the martial adepts classes basically make the old warrior classes obsolete. Which is a good thing, IMHO. The mechanics for warrior classes presented in TOB/Bo9S are more interesting.</p><p></p><p></p><p>Unfortunately, yes. The class is a nice source for Feats. Sort of. </p><p></p><p></p><p>No (barely). It's not so much that full-progression casters are disruptive as that they 1) significantly increase the amount of work required for adventure design and 2) they change the nature of the campaign to the point where whole modes of play, and character concepts, become impossible. Wait, that's disruptive, isn't it? </p><p></p><p></p><p>Surprisingly RAW (though we do import some things wholesale from Monte's Arcana Evolved, and we use a <strong>lot</strong> of WotC product). </p><p></p><p></p><p>My group is made up of some <strong>very</strong> talented optimizers who choose to play the game casually. </p><p></p><p></p><p>Yes, yes to Eberron. No, no, to people who bitch about dinosaurs and the lightning rail. </p><p></p><p></p><p>Equal. I play in a new 4e campaign and run a long-running 3.5e campaign with the same people.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4524497, member: 3887"] Good... but good in a way that makes me wish the psionics mechanics were used for magic. Best thing that ever happened (or close to)... but again, the martial adepts classes basically make the old warrior classes obsolete. Which is a good thing, IMHO. The mechanics for warrior classes presented in TOB/Bo9S are more interesting. Unfortunately, yes. The class is a nice source for Feats. Sort of. No (barely). It's not so much that full-progression casters are disruptive as that they 1) significantly increase the amount of work required for adventure design and 2) they change the nature of the campaign to the point where whole modes of play, and character concepts, become impossible. Wait, that's disruptive, isn't it? Surprisingly RAW (though we do import some things wholesale from Monte's Arcana Evolved, and we use a [b]lot[/b] of WotC product). My group is made up of some [b]very[/b] talented optimizers who choose to play the game casually. Yes, yes to Eberron. No, no, to people who bitch about dinosaurs and the lightning rail. Equal. I play in a new 4e campaign and run a long-running 3.5e campaign with the same people. [/QUOTE]
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