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Where 3E and 4E players stand in the great 3E disputes
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<blockquote data-quote="an_idol_mind" data-source="post: 4524707" data-attributes="member: 43749"><p>1. Psionics: Depends on the setting. I haven't used them since 2nd edition, since they boil down to yet another form of magic. If someone wants to play a psion, I usually just reflavor the sorcerer class.</p><p></p><p>2. Tome of Battle: Never used it, not interested in using it. The same goes for most rule supplements.</p><p></p><p>3. Fighter Sux: Yes and no. They aren't the best generic warriors anymore, but they can be darned good when they specialize on a particular style.</p><p></p><p>4. Wizard and CoDzilla overpowered to the point of game disruption: No. Every class has an achilles heel, and it's up to the DM to tailor adventures to challenge the group at large.</p><p></p><p>5. Your 3E games: Rules as written plus two pages of house rules that are intended to either simplify the game or significantly reduce the need for magic items.</p><p></p><p>6. Does your group optimize, or play more casually?: Casually. I'm usually the only one who has a full handle on the rules, and even I wing it from time to time.</p><p></p><p>7. Eberron: Some good stuff in Eberron, but it ultimately treats the fantastic as too mundane for my liking. Goblins are meant to bite and scratch, not to serve as butlers.</p><p></p><p>8. Do you currently play more 3E, or 4E?: I play 3e. 4th edition didn't ring my bell, so I saw no reason to switch.</p></blockquote><p></p>
[QUOTE="an_idol_mind, post: 4524707, member: 43749"] 1. Psionics: Depends on the setting. I haven't used them since 2nd edition, since they boil down to yet another form of magic. If someone wants to play a psion, I usually just reflavor the sorcerer class. 2. Tome of Battle: Never used it, not interested in using it. The same goes for most rule supplements. 3. Fighter Sux: Yes and no. They aren't the best generic warriors anymore, but they can be darned good when they specialize on a particular style. 4. Wizard and CoDzilla overpowered to the point of game disruption: No. Every class has an achilles heel, and it's up to the DM to tailor adventures to challenge the group at large. 5. Your 3E games: Rules as written plus two pages of house rules that are intended to either simplify the game or significantly reduce the need for magic items. 6. Does your group optimize, or play more casually?: Casually. I'm usually the only one who has a full handle on the rules, and even I wing it from time to time. 7. Eberron: Some good stuff in Eberron, but it ultimately treats the fantastic as too mundane for my liking. Goblins are meant to bite and scratch, not to serve as butlers. 8. Do you currently play more 3E, or 4E?: I play 3e. 4th edition didn't ring my bell, so I saw no reason to switch. [/QUOTE]
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Where 3E and 4E players stand in the great 3E disputes
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