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Where 3E and 4E players stand in the great 3E disputes
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<blockquote data-quote="Crazy Jerome" data-source="post: 4524721" data-attributes="member: 54877"><p><strong>1. Psionics: </strong>Always been indifferent to psionics. Don't really think about them enough to dislike them, but they never seem to grab me (in any system).</p><p> </p><p> </p><p><strong>2. Tome of Battle</strong>: Was not buying 3.5 books. Only bought the Magic Item Compedium, which I thought was merely decent (though I like the execution of the same idea better in 4E than in 3.5). </p><p> </p><p><strong>3. Fighter Sux:</strong> Pure fighter was never a players' first choice in our campaigns, but fighter/rogue (mostly fighter) saw good play. After we got going with Arcana Evolved, the unfettered and warmain pretty much exile the fighter from the table. </p><p> </p><p><strong>4. Wizard and CoDzilla overpowered to the point of game disruption: </strong>A little overpowered, but not usually a problem. Only time it was a problem was in a gestalt game, which can hardly be blamed on the core system.</p><p> </p><p><strong>5. Your 3E games: Rules as written or houseruled into oblivion?</strong> Played it both ways. House rules were more for campaign flavor than balance, though.</p><p> </p><p><strong>6. Does your group optimize, or play more casually?</strong> Mostly casual. Even the optimizers are sensitive enough to not overshadow the others. </p><p> </p><p> </p><p><strong>7. Eberron:</strong> Nothing against Eberron, but I wasn't looking for a setting when it arrived, and thus never gave it much of a chance. Some of the surface stuff doesn't appeal to me, either, but I wouldn't let that stop me if I were interested in it otherwise.</p><p> </p><p><strong>8. Do you currently play more 3E, or 4E? </strong>4E, though still think 3E (well, AE) is a fun game.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 4524721, member: 54877"] [B]1. Psionics: [/B]Always been indifferent to psionics. Don't really think about them enough to dislike them, but they never seem to grab me (in any system). [B]2. Tome of Battle[/B]: Was not buying 3.5 books. Only bought the Magic Item Compedium, which I thought was merely decent (though I like the execution of the same idea better in 4E than in 3.5). [B]3. Fighter Sux:[/B] Pure fighter was never a players' first choice in our campaigns, but fighter/rogue (mostly fighter) saw good play. After we got going with Arcana Evolved, the unfettered and warmain pretty much exile the fighter from the table. [B]4. Wizard and CoDzilla overpowered to the point of game disruption: [/B]A little overpowered, but not usually a problem. Only time it was a problem was in a gestalt game, which can hardly be blamed on the core system. [B]5. Your 3E games: Rules as written or houseruled into oblivion?[/B] Played it both ways. House rules were more for campaign flavor than balance, though. [B]6. Does your group optimize, or play more casually?[/B] Mostly casual. Even the optimizers are sensitive enough to not overshadow the others. [B]7. Eberron:[/B] Nothing against Eberron, but I wasn't looking for a setting when it arrived, and thus never gave it much of a chance. Some of the surface stuff doesn't appeal to me, either, but I wouldn't let that stop me if I were interested in it otherwise. [B]8. Do you currently play more 3E, or 4E? [/B]4E, though still think 3E (well, AE) is a fun game. [/QUOTE]
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