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<blockquote data-quote="Benjamin Olson" data-source="post: 9071623" data-attributes="member: 6988941"><p>This site doesn't make it particularly easy, and regulars have had to get used to that. The biggest problem on this front is that even when you click on "Community" to get recent posts it doesn't tell you if those posters were thread necromancers (you have to actually look at the rest of the thread), so when someone, often accidentally, revivifies a thread, it becomes much easier for anyone specifically watching threads with recent activity to hop onto it as well.</p><p></p><p>But that seems to just be vanilla XenForo, and if the folk running the website don't care about thread resurrection it shouldn't be on them to create and implement a bunch of custom code to prevemt pr discourage thread resurrection. Yes, this is an easy website to accidentally necro on, but there are also usually no real consequences other than the embarrassment you feel when someone makes a "lo, the dread necromancer hath arrived"-type snarky comment a few posts later.</p><p></p><p>Personally, as someone whose first attempt to post on another rpg website before coming here was met with a stern "formal warning" from a mod for daring to post on a six month old thread that was at the top of my google search, I appreciate ENWorld's laissez-faire attitude on thread necromancy. It's certainly more welcoming to those not in the know.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 9071623, member: 6988941"] This site doesn't make it particularly easy, and regulars have had to get used to that. The biggest problem on this front is that even when you click on "Community" to get recent posts it doesn't tell you if those posters were thread necromancers (you have to actually look at the rest of the thread), so when someone, often accidentally, revivifies a thread, it becomes much easier for anyone specifically watching threads with recent activity to hop onto it as well. But that seems to just be vanilla XenForo, and if the folk running the website don't care about thread resurrection it shouldn't be on them to create and implement a bunch of custom code to prevemt pr discourage thread resurrection. Yes, this is an easy website to accidentally necro on, but there are also usually no real consequences other than the embarrassment you feel when someone makes a "lo, the dread necromancer hath arrived"-type snarky comment a few posts later. Personally, as someone whose first attempt to post on another rpg website before coming here was met with a stern "formal warning" from a mod for daring to post on a six month old thread that was at the top of my google search, I appreciate ENWorld's laissez-faire attitude on thread necromancy. It's certainly more welcoming to those not in the know. [/QUOTE]
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