Terramotus
First Post
I want to state first that I'm not trolling in any way. I've been playing D&D since 2E, happily made all the edition jumps since then, and then was very turned off by Essentials and basically stopped buying product. I haven't been following much news
I've been playing other systems since then - NWoD and Numenera, mainly. I ran a brief little campaign for some coworkers using 5e, though, and thought, "This really seems like a nice system. It will be great when there's actually some meat there as far as character options." So I've been waiting and... nearly nothing, more than a year later. There are a handful of options in EE player's companion, as well as the Sword Coast Player's Guide and some stuff on the website, but that's it? Not even enough to make a full splatbook full of rules, it seems.
I guess I'm wondering what the designers are even up to with their time. Writing a few adventures? I guess those are nice, but I've always found running modules boring as a DM and have avoided them. But I thought it had been established long ago that adventures were never going to be as profitable as rulebooks? I want classes and monsters and spells and psionics and other interesting character options to play with. I at least want the rules I need to play Eberron properly. It seems like there would be more out by now unless there's like just Mike Mearls and one other guy working in an empty building on D&D.
I'm starting to wonder: Are they ever planning on supporting this ruleset in the way I would expect them to? Or did they leave behind players like me when they went to 5e?
I've been playing other systems since then - NWoD and Numenera, mainly. I ran a brief little campaign for some coworkers using 5e, though, and thought, "This really seems like a nice system. It will be great when there's actually some meat there as far as character options." So I've been waiting and... nearly nothing, more than a year later. There are a handful of options in EE player's companion, as well as the Sword Coast Player's Guide and some stuff on the website, but that's it? Not even enough to make a full splatbook full of rules, it seems.
I guess I'm wondering what the designers are even up to with their time. Writing a few adventures? I guess those are nice, but I've always found running modules boring as a DM and have avoided them. But I thought it had been established long ago that adventures were never going to be as profitable as rulebooks? I want classes and monsters and spells and psionics and other interesting character options to play with. I at least want the rules I need to play Eberron properly. It seems like there would be more out by now unless there's like just Mike Mearls and one other guy working in an empty building on D&D.
I'm starting to wonder: Are they ever planning on supporting this ruleset in the way I would expect them to? Or did they leave behind players like me when they went to 5e?