Where can I find Errata for the Spell Compendium

I'd like it to be "correct" too.

That said, SC remains one of THE MOST USEFUL BOOKS I've bought within the last year. Sure beats hauling around all th' other books.




(...for gaming, obviously. I buy other kinds of books, and many of those turn out to be useful. You should try Omnivores Dilemma, frex.)
 

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A couple of mistakes from the spell lists

Draconic might is listed as +5 Str, Con, Cha (copied from Draconomicon). It was changed to +4 in Spell Compendium spell description.

Draconic polymorph (another Draconomicon spell) is in the Sor/Wiz list as a 5th level spell, but it's nowhere to be found elsewhere in the book.

My guess is that there are other copy-paste errors in the spell list spell summaries.
 

Iku Rex said:
Draconic might is listed as +5 Str, Con, Cha (copied from Draconomicon). It was changed to +4 in Spell Compendium spell description.

I'd like to say this is Errata, as most every +X to an Ability score is an Even Number, due to the Ability Modifier System (IE +2 Dex = +1 Dex Mod, +6 Dex = +3 Dex Mod). If you have an Odd Ability Modifier it leads to the Spell sometimes giving a +2 Mod & sometimes a +3.

Again, I'd LIKE to say this is well thought out errata to an existing spell.

The overall Editing State of the Book pretty much leaves my ability to discern between Thought Out Changes & Oops pretty much 50/50.

The change to Plus 4 makes sense.

However....

Pg 211. Stun Ray. 7th Level Spell (I Repeat for emphasis) SEVENTH level spell. Up among Finger of Death & Holy Word.

It's a Ray. That Stuns for 1d4+1 rounds. That's it. As is, the worst 7th level spell there is.

So, let's go back to the Source; Dragon Annual 5 again.

Same Spell, pretty much Word for Word. Only its a FIRST level spell.

I'm not sure what in the Several Years 3.5 has been out that cused the DA 5 Ray to Jump up 5-6 levels but I don't see it (See Ray of Light, above).

Both are really nice for 1st level spells. Maybe a bit too nice.

Both are OK as 2nd Level spell. Maybe a bit less than OK.

Anything else and there are dozens of better spells at a lower level.

I'm going to leave them at First, though if I have a player test if (Play-test, get it?). I might bump it up to 2nd.

Copy/Paste is nice.

It does not remove the need for a complete editing job.
 

Vraille Darkfang said:
I'd like to say this is Errata, as most every +X to an Ability score is an Even Number, due to the Ability Modifier System (IE +2 Dex = +1 Dex Mod, +6 Dex = +3 Dex Mod). If you have an Odd Ability Modifier it leads to the Spell sometimes giving a +2 Mod & sometimes a +3.

Again, I'd LIKE to say this is well thought out errata to an existing spell.
I'm pretty sure the change is "errata" all right. (And by "errata" I mean "yet another change they made without documenting it anywhere".)

But the problem is that the spell lists in the Spell Compendium still uses the Draconomicon description. Not a big mistake as such, but a sign of poor editing and a likely indicator of more, similar mistakes.
Vraille Darkfang said:
Pg 211. Stun Ray. 7th Level Spell (I Repeat for emphasis) SEVENTH level spell. Up among Finger of Death & Holy Word.

It's a Ray. That Stuns for 1d4+1 rounds. That's it. As is, the worst 7th level spell there is.
The problem with spells like ray of light and stunning ray is that they can pretty much take a BBEG out of the fight - no save. IMO they're bad at any level, but if you make them low-level spells they're downright game breaking.
 

Iku Rex said:
The problem with spells like ray of light and stunning ray is that they can pretty much take a BBEG out of the fight - no save. IMO they're bad at any level, but if you make them low-level spells they're downright game breaking.

You said with no DM fiat? oops no, no save. :D
 

Vraille Darkfang said:
However....

Pg 211. Stun Ray. 7th Level Spell (I Repeat for emphasis) SEVENTH level spell. Up among Finger of Death & Holy Word.

It's a Ray. That Stuns for 1d4+1 rounds. That's it. As is, the worst 7th level spell there is.
A ray is no where equal a saving throw. Rays are an easy hit and at that level quickening a true strike to go with that beats out PWS wich is suppposed to be the be all end all on stunning..

Power Word Stun
Enchantment (Compulsion) [Mind-Affecting]

Level: Sor/Wiz 8, War 8
Components: V
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature with 150 hp or less
Duration: See text
Saving Throw: None
Spell Resistance: Yes

You utter a single word of power that instantly causes one creature of your choice to become stunned, whether the creature can hear the word or not. The duration of the spell depends on the target’s current hit point total. Any creature that currently has 151 or more hit points is unaffected by power word stun.

Hit Points Duration
50 or less 4d4 rounds
51–100 2d4 rounds
101–150 1d4 rounds
 


Speaking of boo-boos. Look at the spell, Sarcophogous of Stone. Is it just me, or is that spell entry missing *most* of the important information? :uhoh: I dont have my book handy right now, but it only shows like, 2 lines in the section of the entry that list things like "spell level, duration, target, saving throw, etc". :eek:

Normally if a spell is simply a higher level version of a different spell, it may start with a description "This spell is identical to [some spell], expect as noted above." and then the spell statistic block only lists the difference, but SoS does not even have that notation. . .
 

Iku Rex said:
The flavor parts of the spell descriptions are copyrighted. The dry game mechanics aren't. Depending on how much Vraille Darkfang includes, copyright may not be a problem.

If it isn't in the SRD then it is illegal.

You can do this for YOURSELF only if you don't distribute (even for free to your sister or best friend or whatever). Email or PM it to people who can't spend the hours to do it themselves is illegal.
 

Space Coyote said:
Speaking of boo-boos. Look at the spell, Sarcophogous of Stone. Is it just me, or is that spell entry missing *most* of the important information?
Right.

It's entry is:

**********************
Sarcophagus of Stone
Conjuration(Creation)
Duration: Instantaneous
Saving Throw: Reflex negates
Spell Resistance: No

The ground quakes as native stone erupts from the ground. This sharplt rising stone takes the form of a sarcophagus.

This spell creates an airtight stone coffin that forms around the target. The stone is.....(snip)
***********************
...and that's it. (The spell description is complete; I'm just too lazy to type the rest out.) So, what's the spell stats supposed to be?
 

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