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General Tabletop Discussion
*Dungeons & Dragons
Where did Open Locks and Remove Traps go?
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<blockquote data-quote="Remathilis" data-source="post: 6367893" data-attributes="member: 7635"><p>They are covered in proficiency in Thieves tools. </p><p></p><p></p><p></p><p>Correcet. Finding a Trap or a Secret Door is a Wisdom(Perception) or Intelligence (Investigation) [DM's Choice] Check. Disarming them is typically a Dexterity Check (with Thieves Tool proficiency bonus added in). </p><p></p><p>Its wonky, but its pretty much proficiency is Thieves Tools acts as a Disable Device skill (dex) but only when you have the tools. 5e opted to keep "tool" and "skill" proficiency separate, and it leads to some confusion. </p><p></p><p></p><p></p><p>That's actually the point.</p><p></p><p>5e has moved to the idea that you no longer need certain classes; you need certain roles/areas filled and multiple classes/builds can do that. You don't need a cleric for healing: a bard or paladin can heal just as good as one. Likewise, anyone with proficiency in Perception and Thieves Tools can act as "trapfinder" (the rogue still has advantages over them, such as expertise, but strictly speaking anyone proficient can fill that niche). This was done to avoid the "need" for a specific class (aka, "Bob, you're the cleric this game" mentality). </p><p></p><p>Before, Your group suffered without at least one cleric (not a druid, a cleric) and one thief; not you can build a group with a barbarian, ranger, warlock and bard and (with a bit of help from proper feats and backgrounds) be just as effective as a fighter, rogue, wizard, and cleric at combat, traps, magics and healing.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6367893, member: 7635"] They are covered in proficiency in Thieves tools. Correcet. Finding a Trap or a Secret Door is a Wisdom(Perception) or Intelligence (Investigation) [DM's Choice] Check. Disarming them is typically a Dexterity Check (with Thieves Tool proficiency bonus added in). Its wonky, but its pretty much proficiency is Thieves Tools acts as a Disable Device skill (dex) but only when you have the tools. 5e opted to keep "tool" and "skill" proficiency separate, and it leads to some confusion. That's actually the point. 5e has moved to the idea that you no longer need certain classes; you need certain roles/areas filled and multiple classes/builds can do that. You don't need a cleric for healing: a bard or paladin can heal just as good as one. Likewise, anyone with proficiency in Perception and Thieves Tools can act as "trapfinder" (the rogue still has advantages over them, such as expertise, but strictly speaking anyone proficient can fill that niche). This was done to avoid the "need" for a specific class (aka, "Bob, you're the cleric this game" mentality). Before, Your group suffered without at least one cleric (not a druid, a cleric) and one thief; not you can build a group with a barbarian, ranger, warlock and bard and (with a bit of help from proper feats and backgrounds) be just as effective as a fighter, rogue, wizard, and cleric at combat, traps, magics and healing. [/QUOTE]
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Where did Open Locks and Remove Traps go?
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