Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Where did Open Locks and Remove Traps go?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6367904" data-attributes="member: 2067"><p>Also, a little quirk in 5e that seems to have some interesting effects like this:</p><p></p><p>Skills are things inherent to your character that you cannot usually be deprived of. If you are tied up naked in a jail cell, you can still try an Insight check or a Perform check.</p><p></p><p>Tool proficiencies are in things that require some item to perform. They "give you the ability to do things you otherwise couldn't." Proficiency in thieves' tools or in land vehicles, for instance, doesn't do you any good when you are tied up naked in a jail cell. But if you have the right tool...then you're good.</p><p></p><p>This makes tool proficiencies slightly less valuable than skill proficiencies, because you may not always have access to them. So a character can acquire a tool proficiency with downtime, but can't do the same thing with a skill proficiency. </p><p></p><p>Tool checks also might use different ability scores, while skill checks are fairly locked-in. A DM might call for you to use Dex with your thieves' tools, or they might call for you to use INT (for analyzing the mechanism) or WIS (for feeling the subtle changes in pressure and tactile sensation), or even CHA (like, if it's a magical trap!). For me personally, the whole process would be INT: Investigation for finding a trap, and mechanical knowledge to disable it with thieves' tools. But other DMs might kick it some other way.</p><p></p><p></p><p></p><p>You'll still be better with thieves' tools as a thief than anyone else. But now, no one HAS to play a thief if no one wants to -- any locks or traps in the game can still be bypassed by any character with proficiency in thieves' tools.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6367904, member: 2067"] Also, a little quirk in 5e that seems to have some interesting effects like this: Skills are things inherent to your character that you cannot usually be deprived of. If you are tied up naked in a jail cell, you can still try an Insight check or a Perform check. Tool proficiencies are in things that require some item to perform. They "give you the ability to do things you otherwise couldn't." Proficiency in thieves' tools or in land vehicles, for instance, doesn't do you any good when you are tied up naked in a jail cell. But if you have the right tool...then you're good. This makes tool proficiencies slightly less valuable than skill proficiencies, because you may not always have access to them. So a character can acquire a tool proficiency with downtime, but can't do the same thing with a skill proficiency. Tool checks also might use different ability scores, while skill checks are fairly locked-in. A DM might call for you to use Dex with your thieves' tools, or they might call for you to use INT (for analyzing the mechanism) or WIS (for feeling the subtle changes in pressure and tactile sensation), or even CHA (like, if it's a magical trap!). For me personally, the whole process would be INT: Investigation for finding a trap, and mechanical knowledge to disable it with thieves' tools. But other DMs might kick it some other way. You'll still be better with thieves' tools as a thief than anyone else. But now, no one HAS to play a thief if no one wants to -- any locks or traps in the game can still be bypassed by any character with proficiency in thieves' tools. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Where did Open Locks and Remove Traps go?
Top