Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Where did Open Locks and Remove Traps go?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gingersoul420" data-source="post: 8751353" data-attributes="member: 7037562"><p>Holy cow.. this is insane! Ntm downright tragic. It really, really is since honestly, not to be overly dramatic here or anything folks, but this really could permanently ruin/cripple the Rogue class for good( or at least until a new edition comes along and undoes it).</p><p></p><p>The only thing the core Rogue class had going for it ( and I say this as someone who absolutely loves that class ) in terms of overall playability - ntm appeal- was its position as the parties resident skill monkey ( aka trap disarming, lockpicking etc ).</p><p></p><p>Take that away and there's practically no reason whatsoever to even <em>play</em> as a pure Rogue. They're just too weak to justify having in your party at all without that.</p><p></p><p>I mean they never really could fight on equal terms with pretty much any real combat class or they'd be instantly slaughtered, they don't get any spells, they have really poor hit dice, they can't wear heavy armor and overall they're just very squishy and easily crushed.</p><p></p><p>Sure they still get sneak attack damage( I hope anyways ) but even at higher levels it'll still never quite compare with a Wizards Fireball or the damage output of a raging barbarian equipped with a battle axe.</p><p></p><p>Especially once you consider that a Rogue usually has to get within squishing range to actually use it and with their low hit points and armor restrictions while sneaking, that can be a dangerous proposition.</p><p></p><p>Seriously though in a fantasy setting where dungeons are known to be filled with dangerous monsters, traps and treasure why would anyone bring along a Rogue when just about anyone can now disarm traps, look for hidden doors or pick locks, just as well as any thief - from a practical standpoint anyways- without their obvious weaknesses or drawbacks in combat? </p><p></p><p>The answer is they wouldn't as even their skills as the party scout could easily be replaced by a Ranger, Druid or Bard who in addition to being able to sneak around, also gain access to a limited spell list ( and in the case of Druids an animal companion )which increases their usefulness for when Stealth isn't an option anymore.</p><p></p><p>Rogues however don't. All in all this could cause players to avoid the class completely since they don't really bring anything to the party they couldn't get elsewhere now and there's too many other flashier class options to pick from that'd be more useful.</p></blockquote><p></p>
[QUOTE="Gingersoul420, post: 8751353, member: 7037562"] Holy cow.. this is insane! Ntm downright tragic. It really, really is since honestly, not to be overly dramatic here or anything folks, but this really could permanently ruin/cripple the Rogue class for good( or at least until a new edition comes along and undoes it). The only thing the core Rogue class had going for it ( and I say this as someone who absolutely loves that class ) in terms of overall playability - ntm appeal- was its position as the parties resident skill monkey ( aka trap disarming, lockpicking etc ). Take that away and there's practically no reason whatsoever to even [I]play[/I] as a pure Rogue. They're just too weak to justify having in your party at all without that. I mean they never really could fight on equal terms with pretty much any real combat class or they'd be instantly slaughtered, they don't get any spells, they have really poor hit dice, they can't wear heavy armor and overall they're just very squishy and easily crushed. Sure they still get sneak attack damage( I hope anyways ) but even at higher levels it'll still never quite compare with a Wizards Fireball or the damage output of a raging barbarian equipped with a battle axe. Especially once you consider that a Rogue usually has to get within squishing range to actually use it and with their low hit points and armor restrictions while sneaking, that can be a dangerous proposition. Seriously though in a fantasy setting where dungeons are known to be filled with dangerous monsters, traps and treasure why would anyone bring along a Rogue when just about anyone can now disarm traps, look for hidden doors or pick locks, just as well as any thief - from a practical standpoint anyways- without their obvious weaknesses or drawbacks in combat? The answer is they wouldn't as even their skills as the party scout could easily be replaced by a Ranger, Druid or Bard who in addition to being able to sneak around, also gain access to a limited spell list ( and in the case of Druids an animal companion )which increases their usefulness for when Stealth isn't an option anymore. Rogues however don't. All in all this could cause players to avoid the class completely since they don't really bring anything to the party they couldn't get elsewhere now and there's too many other flashier class options to pick from that'd be more useful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Where did Open Locks and Remove Traps go?
Top