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Where did Open Locks and Remove Traps go?
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<blockquote data-quote="ECMO3" data-source="post: 8752045" data-attributes="member: 7030563"><p>It depends. Typically opening a lock or disarming a trap once you have found it then is a Dexterity check with theives tools proficiency if you have the tool and the proficiency. Occasionally it is a slight of hand check, allowing you to use the skill proficiency if you have that instead of the tool proficiency.</p><p></p><p>It might also be an intelligence check or rarely a wisdom check of some sort again with thieves tool proficiency if applicable.</p><p></p><p>No class is necessary in 5E, but Rogues are loads of fun. Arcane Trickster Rogues are one of my three favorite classes to play in the entire game. As a 1E veteran I can say the 5E Rogue is A LOT better and a lot more powerful. While it is true you can play without them, the same is true for fighters, wizards, clerics etc. You don't need any specific class in 5E. You can play an entire party of just Rogues and do just fine. </p><p></p><p>A 5E Rogue is a lot better than a 1E Rogue. Extra skills and expertise means that while other characters can do stuff like pick locks and disarm traps and sneak, but they can't do it nearly as well as you if you focus there with expertise. Alternatively you can take your expertise in Charisma skills, get a decent Charisma (14) and then you are a great face. You can take expertise in athletics and climb up and down walls and grapple and push opponents about as good as the Barbarian even though your strength is an 8 and since you get the basic thieves tool proficiency you can do that while still being able to pick locks!</p><p></p><p>In combat sneak attack is WAY better than 1E backstab and most subclasses have abilities that boost this further ..... and Arcane Tricksters get spells and a wicked cool mage hand that lets you pickpoket something from people in combat while also attacking. Out of combat, you can use the mage hand to disarm the trap from outside the room in case you fail. No one else can do those things .... not even a wizard and they can do almost anything in 5E!</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8752045, member: 7030563"] It depends. Typically opening a lock or disarming a trap once you have found it then is a Dexterity check with theives tools proficiency if you have the tool and the proficiency. Occasionally it is a slight of hand check, allowing you to use the skill proficiency if you have that instead of the tool proficiency. It might also be an intelligence check or rarely a wisdom check of some sort again with thieves tool proficiency if applicable. No class is necessary in 5E, but Rogues are loads of fun. Arcane Trickster Rogues are one of my three favorite classes to play in the entire game. As a 1E veteran I can say the 5E Rogue is A LOT better and a lot more powerful. While it is true you can play without them, the same is true for fighters, wizards, clerics etc. You don't need any specific class in 5E. You can play an entire party of just Rogues and do just fine. A 5E Rogue is a lot better than a 1E Rogue. Extra skills and expertise means that while other characters can do stuff like pick locks and disarm traps and sneak, but they can't do it nearly as well as you if you focus there with expertise. Alternatively you can take your expertise in Charisma skills, get a decent Charisma (14) and then you are a great face. You can take expertise in athletics and climb up and down walls and grapple and push opponents about as good as the Barbarian even though your strength is an 8 and since you get the basic thieves tool proficiency you can do that while still being able to pick locks! In combat sneak attack is WAY better than 1E backstab and most subclasses have abilities that boost this further ..... and Arcane Tricksters get spells and a wicked cool mage hand that lets you pickpoket something from people in combat while also attacking. Out of combat, you can use the mage hand to disarm the trap from outside the room in case you fail. No one else can do those things .... not even a wizard and they can do almost anything in 5E! [/QUOTE]
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Where did Open Locks and Remove Traps go?
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