Where do Outsiders go when they die?


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ruleslawyer said:
Given that your lantern archon was a cohort, my guess was that it was a called outsider or one that had traveled to the Material Plane on its own. In that case, it's dead when slain, and by the core rules, you need a wish or miracle to bring it back. However, if you use the 3e Manual of the Planes, there is a spell in that book called revive dead outsider (Clr6) that works just like raise dead for outsiders. You could easily afford that spell, I imagine, and if your DM allows it, you could have it cast to bring back your archon buddy.


Hmm.. I know he has manual of the planes, but I don't. could you possibly post that spell here so I could see the spell?

He never fully explained to us how Lumin (my cohort) got their, but I believe he was the subject of a planar binding (back in 2e). This is a campaign world that has been ressurected and Lumin was a product of the first group (who failed to accomplish the task we now have). Also, during our early levels, Lumin ended up being out stay at home cleric. He ended up with 4 levels due to us (mostly my character) donating out experience to him in order for him to advance. He didn't leave the shrine until my character took leadership and made sure the shrine was looked after.

I'd be very happy to get him back, even if he takes a level hit. Lumin has saved our lives on numerous occasions.

Though, I have to admit, the quest idea go to Mount Celestia to get him back would be probably be a lot more fun.
 
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Update: DM approval

Okay. I just got confirmation from the DM. he's allowing the Revive Outsider spell from Manual of the Planes, we just have to find someone who can cast it.

Thanks for the help from everyone.

oh, and do constructs dream of metal sheep?

I could ask more, but Eric's Grandma would not be amused

I'll just end with a quote from another section of the campaign world.

The Isle of Nerun: Where the Men are Men and the Sheep are Scared! :p
 

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