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Where Do They Get Their Wars?
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<blockquote data-quote="Istbor" data-source="post: 7733129" data-attributes="member: 6801670"><p>I certainly consider some of the logistics of warfare if war plays as a backdrop or as a larger part of any of my campaigns. </p><p></p><p>It can be used to help illustrate the destitution or desperation of the common folk, who are often victims of war taxes and confiscation, not to even mention hostile raids and foraging from armies. </p><p>When the players themselves take place in the conflict I often use them as advanced scouts, or commandos. They attack those baggage trains or run an op to try and remove large quantities of usable supply or material from a region before said enemy army can take it. Sneak in among the camp followers and then perform assassinations or even captures of enemy offices or assets. </p><p></p><p>I think it is a vicious tactic, but I learned early when playing an old video game called Lords of the Realm 2, that the power of destabilizing a region before you move in. Starving both the troops and the population of food and industry by using disposable mercenaries and fast moving raiders to pillage and destroy resources. And it was effective. </p><p></p><p>I use what I learned from that experience. I show that in war settings. Everything that adventurers take for granted as easily come by supplies become uncommon, or expensive to show the collapse of the typical economy. Bandits roving the countryside who turn out to be disguised mercenaries and soldiers of an enemy state sent in to wreck supply lines and raid villages to lessen the available supply for an allied force. </p><p></p><p>I guess what I am saying is, logistics of war can be made exciting. You could have a whole adventure there without the party even getting into the war directly.</p></blockquote><p></p>
[QUOTE="Istbor, post: 7733129, member: 6801670"] I certainly consider some of the logistics of warfare if war plays as a backdrop or as a larger part of any of my campaigns. It can be used to help illustrate the destitution or desperation of the common folk, who are often victims of war taxes and confiscation, not to even mention hostile raids and foraging from armies. When the players themselves take place in the conflict I often use them as advanced scouts, or commandos. They attack those baggage trains or run an op to try and remove large quantities of usable supply or material from a region before said enemy army can take it. Sneak in among the camp followers and then perform assassinations or even captures of enemy offices or assets. I think it is a vicious tactic, but I learned early when playing an old video game called Lords of the Realm 2, that the power of destabilizing a region before you move in. Starving both the troops and the population of food and industry by using disposable mercenaries and fast moving raiders to pillage and destroy resources. And it was effective. I use what I learned from that experience. I show that in war settings. Everything that adventurers take for granted as easily come by supplies become uncommon, or expensive to show the collapse of the typical economy. Bandits roving the countryside who turn out to be disguised mercenaries and soldiers of an enemy state sent in to wreck supply lines and raid villages to lessen the available supply for an allied force. I guess what I am saying is, logistics of war can be made exciting. You could have a whole adventure there without the party even getting into the war directly. [/QUOTE]
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