Where Do They Get Their Wars?

Greetings. Today I'm going to discuss another of the Four Horsemen, War, and how you can work it into world building. PC vs NPC conflict is hard-baked into almost every RPG system, and especially apparent in systems like D&D 3.5 and Pathfinder. Most of these systems focus specifically on individuals in combat, however, and not on the macro effects of a war.

Greetings. Today I'm going to discuss another of the Four Horsemen, War, and how you can work it into world building. PC vs NPC conflict is hard-baked into almost every RPG system, and especially apparent in systems like D&D 3.5 and Pathfinder. Most of these systems focus specifically on individuals in combat, however, and not on the macro effects of a war.



One of the first factors to consider in warfare is logistics. An army marches on its stomach, as it were, and a lack of rations can doom an army even before they get to the battlefield. Does the army bring food and fodder in a large baggage train that can be targeted in a raid, or do the troops carry their own rations? The weight might limit their marching ability. Soldiers pillaging the crops and stores of nearby peasants might fuel a guerrilla movement, and a determined defender can deny an invading army resources by practicing scorched-earth warfare.

Another factor that can and will affect troop movement and logistics would be transport infrastructure. A highly magical or technological setting will have faster and more significant troop movement,with a less-fragile supply train. Squads can be deployed via flight or teleport, and cavalry soldiers can summon phantom steeds instead of relying on horses, which need care and fodder. Troops can be fed with magical feasts,even.

A lower-magic, lower-tech setting such as Glenn Cook's Black Company series, on the other hand, will involve a lot of humping and hoofing it. There will be draft animals in the baggage train, which are slaughtered to feed the soldiers as the supplies dwindle and fewer oxen are required to carry those burdens. Such an army will also require accessible water for drinking, food preparation and to water all those livestock, which can lead to cholera and dysentery raging in the ranks if they don’t boil that drinking water first.

Terrain, climate and weather are also factors to consider, as it can be either an obstacle or a force-multiplier. An invading army from a warmer clime may be under supplied and under trained for a fierce winter,which can allow a smaller, winter-acclimated force to defeat it (see the historical Winter War). The British only defended Singapore’s seaward sides as they assumed troop movement would be impossible through the tropical jungles of the Malay Peninsula, and the Imperial Japanese Army took advantage of that assumption by using light infantry on bicycles as an initial strike force.

If war is so costly, then why wage war at all? Casus belli varies. Loot and plunder can be a valid cause, and so can a succession crisis. A previous war can lead to a cycle of revenge or render a border an impassable No Man’s Land. A corrupt ruler could foment war to cover up his deeds, or enrich the coffers of peers involved in weapon smithing and iron mining.

How would PCs fit into this? An enterprising GM could have the PC party set up as a special forces strike team. Warhammer Fantasy Roleplay has careers for camp followers and mercenaries alike, and a group of less-martial PCs could be refugees or aid workers ministering to those dispossessed by the war.

Players could, depending on party alignment and their patrons, be tapped to foment a war via a series of false-flag raids, or they could be sent on a last-minute diplomatic mission to try to avert a costly war. Or they could just be standing on the corner minding their own business until they’re mistaken for deserters and staked out for execution. Nothing like the imminent threat of death to bring a party together.

contributed by M.W. Simmes
 

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ArchfiendBobbie

First Post
There's also the possibility the PCs are defending people stuck in the middle of wars. It was not unusual in history for two empires to meet and fight in some land between both of them.

Plus, it makes for a more nuanced story to have the PCs see the good and bad of both sides from the perspective of those caught in the middle. After all, it's very rare in history for one side to be the clear good guy.
 

Derren

Hero
Sadly D&D glosses over a lot of the logistical aspects like food, water, carrying capacity, etc. so it is weird to bring up this issues with an army, especially as a non plot device..
 

Istbor

Dances with Gnolls
I certainly consider some of the logistics of warfare if war plays as a backdrop or as a larger part of any of my campaigns.

It can be used to help illustrate the destitution or desperation of the common folk, who are often victims of war taxes and confiscation, not to even mention hostile raids and foraging from armies.
When the players themselves take place in the conflict I often use them as advanced scouts, or commandos. They attack those baggage trains or run an op to try and remove large quantities of usable supply or material from a region before said enemy army can take it. Sneak in among the camp followers and then perform assassinations or even captures of enemy offices or assets.

I think it is a vicious tactic, but I learned early when playing an old video game called Lords of the Realm 2, that the power of destabilizing a region before you move in. Starving both the troops and the population of food and industry by using disposable mercenaries and fast moving raiders to pillage and destroy resources. And it was effective.

I use what I learned from that experience. I show that in war settings. Everything that adventurers take for granted as easily come by supplies become uncommon, or expensive to show the collapse of the typical economy. Bandits roving the countryside who turn out to be disguised mercenaries and soldiers of an enemy state sent in to wreck supply lines and raid villages to lessen the available supply for an allied force.

I guess what I am saying is, logistics of war can be made exciting. You could have a whole adventure there without the party even getting into the war directly.
 
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Eltab

Lord of the Hidden Layer
NPC: General Blunderberg
This officer is competent and effective, although rather average, as long as he is a subordinate officer. But his ego will not allow him to STAY a subordinate; he seeks higher command.
He either is noble-born or an excellent courtier; he can make powerful friends (the kind who recommend him to the King for a promotion) with ease. He would make an excellent court intriguer.
Once given an independent command, the character flaw that his superiors had to keep a tight rein on, comes to the fore. He will lead his army to ruin. He might even do harm to the enemy in the process.
Most likely, his army will dissolve into squabbling factions, surrounded by "bandits" (the other country's peasants, formed into self-defense militia), attempting some time-consuming campaign, such as besieging a city. He personally will survive and return to HQ, to blame his failure on his "insubordinate" officers. (Conveniently, those officers did NOT survive to defend themselves and give their account of the campaign - or his antics / leadership qualities.)
His character flaw might be that he is a 'blue-blood' who cannot heed advice from lesser-born, or he has a drinking problem, or he is a know-it-all who cannot tolerate experienced specialists, or he is a physical coward.

During the later part of the Thirty Years' War, one individual gained the nickname "General Army-Wrecker" because that is what usually happened when he took over command.
 
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Solivocks

First Post
Logistic is probably one of the most important things when it comes to army and it's transportation. There way too many things to care about<strong></strong>: food, horses, medical supplies, weapons, etc. And in real world logistic actually was deciding factor for few wars (think of Napoleon's issues with taking over the Russian Empire). A tragic end, don't you think so?<br>
<br>
Regards,<br>
Cecil - <a href="http://jatapp.com/android-application-development/" target="_blank">android apps development</a> expert.
 

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