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General Tabletop Discussion
*Dungeons & Dragons
Where does Next fit in terms of RPG ecology?
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<blockquote data-quote="Libramarian" data-source="post: 6201860" data-attributes="member: 6688858"><p>The game you play when you want to play the current edition of D&D. DDN will be the cheap chain restaurant pizza of the RPG world. Nobody will think it's great, but most people will think it's good enough.</p><p></p><p></p><p>I think you're overstating the similarity between Next and AD&D. I can't imagine this game being designed in 1999 without the influence of 3e and 4e. That would represent a huge and bizarre leap away from 2e.</p><p></p><p>I've heard some people praise how easy it is to convert old modules to Next, but I don't see why--you can't use...literally any of the game stats on the page. You would have to substitute Next's version of monsters, treasure, XP, damage. So I don't see how it's any easier to convert them to Next than almost any other RPG with the same fantasy adventure game assumptions. I guess the idea is that the relative balance of monsters/treasure and PCs is more AD&Dish in Next than 3e or 4e? So if the module says that a room has 11 Orcs in it, you can use 11 Next Orcs instead of creating a different encounter?</p><p></p><p>I can already think of one case where that's definitely not true: in old AD&D modules Rings of Invisibility are pretty common, but in Next they're a Legendary item.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 6201860, member: 6688858"] The game you play when you want to play the current edition of D&D. DDN will be the cheap chain restaurant pizza of the RPG world. Nobody will think it's great, but most people will think it's good enough. I think you're overstating the similarity between Next and AD&D. I can't imagine this game being designed in 1999 without the influence of 3e and 4e. That would represent a huge and bizarre leap away from 2e. I've heard some people praise how easy it is to convert old modules to Next, but I don't see why--you can't use...literally any of the game stats on the page. You would have to substitute Next's version of monsters, treasure, XP, damage. So I don't see how it's any easier to convert them to Next than almost any other RPG with the same fantasy adventure game assumptions. I guess the idea is that the relative balance of monsters/treasure and PCs is more AD&Dish in Next than 3e or 4e? So if the module says that a room has 11 Orcs in it, you can use 11 Next Orcs instead of creating a different encounter? I can already think of one case where that's definitely not true: in old AD&D modules Rings of Invisibility are pretty common, but in Next they're a Legendary item. [/QUOTE]
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