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Where does Next fit in terms of RPG ecology?
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<blockquote data-quote="howandwhy99" data-source="post: 6202278" data-attributes="member: 3192"><p>5e is designed to offer the emulation of early, 3.x, or 4e D&D game play to each player separately, yet allows them all to simultaneously play in the same game together. </p><p></p><p></p><p>This is the more difficult question, so I'm answering it second. The game is going to be modular, so it's advantages will lean towards customization. A group could opt for mechanical support to supplement their particular play style. It's even possible this will happen at the individual player level too. We are likely to get BIG, highly complicated campaigns and very small and rules light campaigns. Also very long lasting games with the focus on many small, medium, and large campaign actions along with short, one-off adventures or even single combats. Variety will no longer be largely about character options, but major game changing assumptions.</p><p></p><p>The drawback is that a modular car isn't a dedicated machine. Same problem with a game. It won't be designed to actually play as 3rd edition as well as 3e is. Or 4e for 4e lovers. Ditto old school grognards. </p><p></p><p>The major benefit for those non-adopters is D&D Next may still possibly support previous editions with its publications. Adventures and campaign settings may be easily converted. And additional rule modules may be too.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6202278, member: 3192"] 5e is designed to offer the emulation of early, 3.x, or 4e D&D game play to each player separately, yet allows them all to simultaneously play in the same game together. This is the more difficult question, so I'm answering it second. The game is going to be modular, so it's advantages will lean towards customization. A group could opt for mechanical support to supplement their particular play style. It's even possible this will happen at the individual player level too. We are likely to get BIG, highly complicated campaigns and very small and rules light campaigns. Also very long lasting games with the focus on many small, medium, and large campaign actions along with short, one-off adventures or even single combats. Variety will no longer be largely about character options, but major game changing assumptions. The drawback is that a modular car isn't a dedicated machine. Same problem with a game. It won't be designed to actually play as 3rd edition as well as 3e is. Or 4e for 4e lovers. Ditto old school grognards. The major benefit for those non-adopters is D&D Next may still possibly support previous editions with its publications. Adventures and campaign settings may be easily converted. And additional rule modules may be too. [/QUOTE]
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