I miss my wand of fire, I really do 

!!
I think some of my favorite items were the cursed ones. I miss cursed items a lot. Not because they messed around with the players ( I admit that that aspect can be fun), but because they represented a facet of magic that has been lost in 3rd and 4th edition: magic can be unsafe, It can be unpredictable. It can have results that were not intended. That, in my opinion, is what killed much of the mystery and mysticism of magic items, and magic itself, in the current editions. Magic has had all of the bugs worked out of it, for better or worse. It is now safe and entirely predicable.
A few of my favorite items from AD&D were the Ring of Contrariness, which afflicted the wearer with the inability to agree with any idea, statement, or action, while at the same time granting the powers of a random magical ring. Also, I love the Ring of Truth, which granted the wearer the ability to detect any lie told to him, while at the same time preventing the wearer from lying. These items, while cursed, offered some cool abilities and inspired role playing.
Nowadays you don't find items such as these. Instead, you find lame equipment, such as the Cloak of Resistance. This item, while useful, is dull. And worse, it is one of the most common magical items found in a treasure horde. As you gain levels, you should expect to find better cloaks, such as the Cloak of the Manta Ray. But instead, you just find a more powerful Cloak of Resistance. Yay.
I feel that magic was more mystical and mysterious when it was a supernatural force. In the current editions, magic is an applied science.



I think some of my favorite items were the cursed ones. I miss cursed items a lot. Not because they messed around with the players ( I admit that that aspect can be fun), but because they represented a facet of magic that has been lost in 3rd and 4th edition: magic can be unsafe, It can be unpredictable. It can have results that were not intended. That, in my opinion, is what killed much of the mystery and mysticism of magic items, and magic itself, in the current editions. Magic has had all of the bugs worked out of it, for better or worse. It is now safe and entirely predicable.
A few of my favorite items from AD&D were the Ring of Contrariness, which afflicted the wearer with the inability to agree with any idea, statement, or action, while at the same time granting the powers of a random magical ring. Also, I love the Ring of Truth, which granted the wearer the ability to detect any lie told to him, while at the same time preventing the wearer from lying. These items, while cursed, offered some cool abilities and inspired role playing.
Nowadays you don't find items such as these. Instead, you find lame equipment, such as the Cloak of Resistance. This item, while useful, is dull. And worse, it is one of the most common magical items found in a treasure horde. As you gain levels, you should expect to find better cloaks, such as the Cloak of the Manta Ray. But instead, you just find a more powerful Cloak of Resistance. Yay.

I feel that magic was more mystical and mysterious when it was a supernatural force. In the current editions, magic is an applied science.