scipio
First Post
OK, to clear some things - the players have had one combat in the last 3 games, a single encounter against a marauding blue dragon, CR11, which they defeated - with somewhat poor tactics. The time before that they battled gnomish pirates - definitely a more lighthearted combat, but poor tactics made the fight much harder than it needed to be. The last 2 adventures have been mostly role-playing (although I did have combats planned, the party just managed to evade these encounters). The officials chasing them have displayed impressive magical power, yet the party has not yet been assaulted - no danger in 10 days of travel, no fights in their destination, but with a general sense of unease. One PC has recognized that as long as they keep on their path, this is likely to hold - yet still they want to run.
I like the idea of using the action points, that may give them more confidence. IMC, there have been some character deaths, but everyone concedes this is due to foolish behavior. Our group does not run resurrection spells. The players have stated they don't feel railroad. I know my players - some of them consider heroes to be too archtypical, others like to fight the good fight. It's a matter of party unity - there is none. I'm going to talk to the group this evening, as we have a different game on Fridays. I'll float some of everyone's suggestions and let you know what I find out.
I like the idea of using the action points, that may give them more confidence. IMC, there have been some character deaths, but everyone concedes this is due to foolish behavior. Our group does not run resurrection spells. The players have stated they don't feel railroad. I know my players - some of them consider heroes to be too archtypical, others like to fight the good fight. It's a matter of party unity - there is none. I'm going to talk to the group this evening, as we have a different game on Fridays. I'll float some of everyone's suggestions and let you know what I find out.