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Where i share my experiences with DCC (as a noob)
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<blockquote data-quote="not-so-newguy" data-source="post: 8955250" data-attributes="member: 6786140"><p>Here are some notes for my next session. I blather a lot about Encumbrance. I shared it with players via blog post.</p><p></p><p>I admit that I've sort of hand waved encumbrance since playing 5e, but the blog post that [USER=86653]@overgeeked[/USER] shared reminded me of why it can become a great way to flesh out a world. If you've ever read the DCC rules, there's a bit of advice in there that says "make the world small." I think that bit of advice meshes well with what that craggy old DM was talking about with encumbrance.</p><p>[spoiler]</p><p>DM notes</p><p>I typed this up for myself for next session. Feel free to read them or not. </p><p>Kane: 1-2 disapproval </p><p>Eni: 1-2 disapproval</p><p></p><p>Eni studied the hieroglyphic symbols in the promenade and came up with a few insights. I didn't really provide anything extra at the time. Here's some important additional info:</p><p>1) In the beginning, the Blood Plains were fertile grasslands with river valleys. Led by Esh.</p><p>2) Powerful beings lived below the surface of the Plains. None moreso than a creature represented as The Serpent.</p><p>3) The Serpent gave this civilization Writing, Ability to control Magic, and grow crops. A Great civilization emerged.</p><p>4) This information would be a huge revelation to the people of Iruk and anyone else who knows of the Blood Plains of Esh. This includes the party members. It's reasonable to not care or completely have your mind blown by this fact. So your characters can react however they'd want to. </p><p>5) Even pieces of these Hieroglyphics are worth gold if they can be delivered to the right buyer. The bigger and more intact the piece, the better the price.</p><p></p><p>Return trip: For charcters with low Luck 8(-1) scores or lower. Shimmy-ing across Fint&Steel board over the petroleum need to roll DC 8 Fort Save. On a failed save you fall in and set off the trap. Flames. Big flames. </p><p></p><p>$#@!-ing Encumbrance:</p><p>Encumbrance is d&d jargon for how much you can carry. I'd prefer that we eye balled all this. Scratch that- I'd prefer that we all went over your character sheets like you were going over taxes by researching the weights in the 5e Players Handbook or finding the information on the 5e d&d SRD website. Unfortunately that means that I would have to play the IRS and would have to audit your character sheets. </p><p></p><p>Placing limits on your characters will mean that you will need to interact with the world a little more closely. Things like hiring NPCs to help carry stuff and also considering the limits of a what a city can reasonably supply. I don't want to interrupt things too much while we're in the middle of a dungeon crawl. So for now, we're just gonna eye ball things. We'll do an IRS audit when the time comes.</p><p></p><p>Your character can carry a max of about 150 pounds. This assumes that your creeping in the dungeon and taking 5-10 minute breaks after exertion. You can carry a max of about 75 pounds while hiking cross country. This is assuming that even the average or lower strength adventurers are in great shape. </p><p></p><p>The crunchier IRS Audit: The rulebook doesn't have any rules on this stuff, so I'm <em>kinda</em> going with 5e. The average person's maximun weight they can carry is 150 pound. For every bonus or penalty to your strength score, you add or subtract 10 to your max. Examples: strength 14 has a +1 bonus so that's 160, Strength 8 would be 140. Add/ subtract 10 pounds for every bonus or penalty. An average halfling carries 75 in a dungeon and 45 hiking. </p><p></p><p>Pack Animals:</p><p>Mules max weight is 200 pounds</p><p>Pony max weight is 125 pounds </p><p></p><p>Something that takes time to do, but might be worth the effort is determining where your stuff is located. Otherwise I get to determine where your stuff is located. Items can get destroyed by falling, burning, freezing, dissolving, etc. There's a handout that I found but i won't have it printed until next week because I don't have ink. Let me know if your interested. </p><p>There's a pic & link below. </p><p>If you can print it yourself, please do. This game is killing my printer.</p><p>The second link at the very bottom is a blog post by some craggy old DM talking about encumbrance that I found inspiring. </p><p></p><p><a href="https://drive.google.com/drive/mobile/folders/1-BaslwRKcHvHiloz5Kc2y8wZa4zNE0AI?usp=drive_open" target="_blank">Backpack Sheets - Google Drive</a> </p><p></p><p>[URL unfurl="true"]https://harbingergames.blogspot.com/2020/04/if-your-torches-burn-for-only-one-hour.html[/URL]</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="not-so-newguy, post: 8955250, member: 6786140"] Here are some notes for my next session. I blather a lot about Encumbrance. I shared it with players via blog post. I admit that I've sort of hand waved encumbrance since playing 5e, but the blog post that [USER=86653]@overgeeked[/USER] shared reminded me of why it can become a great way to flesh out a world. If you've ever read the DCC rules, there's a bit of advice in there that says "make the world small." I think that bit of advice meshes well with what that craggy old DM was talking about with encumbrance. [spoiler] DM notes I typed this up for myself for next session. Feel free to read them or not. Kane: 1-2 disapproval Eni: 1-2 disapproval Eni studied the hieroglyphic symbols in the promenade and came up with a few insights. I didn't really provide anything extra at the time. Here's some important additional info: 1) In the beginning, the Blood Plains were fertile grasslands with river valleys. Led by Esh. 2) Powerful beings lived below the surface of the Plains. None moreso than a creature represented as The Serpent. 3) The Serpent gave this civilization Writing, Ability to control Magic, and grow crops. A Great civilization emerged. 4) This information would be a huge revelation to the people of Iruk and anyone else who knows of the Blood Plains of Esh. This includes the party members. It's reasonable to not care or completely have your mind blown by this fact. So your characters can react however they'd want to. 5) Even pieces of these Hieroglyphics are worth gold if they can be delivered to the right buyer. The bigger and more intact the piece, the better the price. Return trip: For charcters with low Luck 8(-1) scores or lower. Shimmy-ing across Fint&Steel board over the petroleum need to roll DC 8 Fort Save. On a failed save you fall in and set off the trap. Flames. Big flames. $#@!-ing Encumbrance: Encumbrance is d&d jargon for how much you can carry. I'd prefer that we eye balled all this. Scratch that- I'd prefer that we all went over your character sheets like you were going over taxes by researching the weights in the 5e Players Handbook or finding the information on the 5e d&d SRD website. Unfortunately that means that I would have to play the IRS and would have to audit your character sheets. Placing limits on your characters will mean that you will need to interact with the world a little more closely. Things like hiring NPCs to help carry stuff and also considering the limits of a what a city can reasonably supply. I don't want to interrupt things too much while we're in the middle of a dungeon crawl. So for now, we're just gonna eye ball things. We'll do an IRS audit when the time comes. Your character can carry a max of about 150 pounds. This assumes that your creeping in the dungeon and taking 5-10 minute breaks after exertion. You can carry a max of about 75 pounds while hiking cross country. This is assuming that even the average or lower strength adventurers are in great shape. The crunchier IRS Audit: The rulebook doesn't have any rules on this stuff, so I'm [I]kinda[/I] going with 5e. The average person's maximun weight they can carry is 150 pound. For every bonus or penalty to your strength score, you add or subtract 10 to your max. Examples: strength 14 has a +1 bonus so that's 160, Strength 8 would be 140. Add/ subtract 10 pounds for every bonus or penalty. An average halfling carries 75 in a dungeon and 45 hiking. Pack Animals: Mules max weight is 200 pounds Pony max weight is 125 pounds Something that takes time to do, but might be worth the effort is determining where your stuff is located. Otherwise I get to determine where your stuff is located. Items can get destroyed by falling, burning, freezing, dissolving, etc. There's a handout that I found but i won't have it printed until next week because I don't have ink. Let me know if your interested. There's a pic & link below. If you can print it yourself, please do. This game is killing my printer. The second link at the very bottom is a blog post by some craggy old DM talking about encumbrance that I found inspiring. [URL="https://drive.google.com/drive/mobile/folders/1-BaslwRKcHvHiloz5Kc2y8wZa4zNE0AI?usp=drive_open"]Backpack Sheets - Google Drive[/URL] [URL unfurl="true"]https://harbingergames.blogspot.com/2020/04/if-your-torches-burn-for-only-one-hour.html[/URL] [/spoiler] [/QUOTE]
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