not-so-newguy
I'm the Straw Man in your argument
This is the thread where I talk about my experiences with Dungeon Crawl Classics. It's my first time using this system, so feedback is appreciated. I ran The Portal Under the Stars Funnel several weeks ago and the group made their characters. We're now moving on to our first adventure: Crypt of the Science Wizard by Skeeter Green.
I plan to share this intro blog post tomorrow with the group. I'm still working on it:
Link to the adventure:
www.drivethrurpg.com
That's how it started. This is how it's going....
I compiled the obituaries of PCs in this campaign, not including the Funnel. The list might not be complete. Despite their frustrations, the players say they prefer this style of play. I have checked in with them numerous times on this. i've even offered some house rules. To be honest, I'm kind of surprised since all of them (except one) have only played 5e.
Death Count: 17
Feb 27, Welcome to the Crypt
March 7, Like Banging your head against a Bronze Door
March 20, The Australia of Dungeons
April 4, Iruk Potpourri
May 22, Palimdybis Strikes Back!
June 5, There and Back Again ...and There Again
June 13, No More Tentacles
June 25, Tomb of the serpent kings
Late September, Blood Plain of Esh
November 19, Saint Brynned's Abbey
I plan to share this intro blog post tomorrow with the group. I'm still working on it:
The Crypt of Kersete
It is a place out of myth. A place buried deep in the copper sands that you know as the Blood Plains of Esh. The royal wise-men of Iruk deny it's existence, though rumors and legends persist amongst the populace.
If the storytellers tell true, then there was once an advanced civilization that thrived on the desolate Blood Plains in the time before the years were counted. The lore tells of lush grasslands and vast cities led by powerful wizards who could weave technology and magic together. The inhabitants of Iruk are all that remains of this once mighty culture; a faded, withered shadow of a once glowing colossus. If the storytellers tell true, that is.
You believe the stories to be true, or at least you hope so. Those alien-goat-people told you that that is where you'd find the other half of the Rod of Rulership, so it has got to be true... right? Suuure. Why not. You've never met an alien-goat-person that you couldn't trust. Those moldy bones in that crusty crypt are sure to contain a sh!t ton of historical artifacts, priceless jewelry, and all sorts of magical fuckery. All for the taking or potentially sold for some sweet, sweet coin. It's just a matter of finding the front door, smashing it down, and getting to the loot. Easy peasy. (Hint: It will not be easy peasy. Bonus hint: Smashing of any kind should be done judiciously.)
What you've heard:
Strange and dangerous creatures stalk plains: Bandits on the outskirts of Iruk, some winged creature called a sphinx, roving bands of humanoids. That's what you have heard. There's probably more.
A group set out several months ago to find the crypt. Nope, they haven't returned.
What you know:
The Crypt is located several miles north of the God's Tear Oasis.
The set-up
You've managed to join with a large caravan traveling west across the Blood Plains of Esh. This should make travel easier to the Crypt, getting home will not be so convenient.
It is a place out of myth. A place buried deep in the copper sands that you know as the Blood Plains of Esh. The royal wise-men of Iruk deny it's existence, though rumors and legends persist amongst the populace.
If the storytellers tell true, then there was once an advanced civilization that thrived on the desolate Blood Plains in the time before the years were counted. The lore tells of lush grasslands and vast cities led by powerful wizards who could weave technology and magic together. The inhabitants of Iruk are all that remains of this once mighty culture; a faded, withered shadow of a once glowing colossus. If the storytellers tell true, that is.
You believe the stories to be true, or at least you hope so. Those alien-goat-people told you that that is where you'd find the other half of the Rod of Rulership, so it has got to be true... right? Suuure. Why not. You've never met an alien-goat-person that you couldn't trust. Those moldy bones in that crusty crypt are sure to contain a sh!t ton of historical artifacts, priceless jewelry, and all sorts of magical fuckery. All for the taking or potentially sold for some sweet, sweet coin. It's just a matter of finding the front door, smashing it down, and getting to the loot. Easy peasy. (Hint: It will not be easy peasy. Bonus hint: Smashing of any kind should be done judiciously.)
What you've heard:
Strange and dangerous creatures stalk plains: Bandits on the outskirts of Iruk, some winged creature called a sphinx, roving bands of humanoids. That's what you have heard. There's probably more.
A group set out several months ago to find the crypt. Nope, they haven't returned.
What you know:
The Crypt is located several miles north of the God's Tear Oasis.
The set-up
You've managed to join with a large caravan traveling west across the Blood Plains of Esh. This should make travel easier to the Crypt, getting home will not be so convenient.
Link to the adventure:
DriveThruRPG

That's how it started. This is how it's going....
I compiled the obituaries of PCs in this campaign, not including the Funnel. The list might not be complete. Despite their frustrations, the players say they prefer this style of play. I have checked in with them numerous times on this. i've even offered some house rules. To be honest, I'm kind of surprised since all of them (except one) have only played 5e.
Death Count: 17
Feb 27, Welcome to the Crypt
- Steve the Thief. Sucked down a hole while swimming underwater and the rushing water dumped him into a pit with heated copper coils. He was boiled to death. The Jar of Steve is named after him.
March 7, Like Banging your head against a Bronze Door
- Baltor the unlucky Warrior. A pair of statue constructs with halberds focused fire on the un-luckiest character.
March 20, The Australia of Dungeons
- Dwimble the Wizard. Opened an ancient jar which contained hundreds of mechanical scarab beetles which consumed him. There was nothing left.
April 4, Iruk Potpourri
- Franken Beans the Thief. Hit three times with poisoned hand crossbow bolts. He was leading the charge through the front door.
May 22, Palimdybis Strikes Back!
- Foddir the Elf
- Don Keykong the Warrior
- Kane the Cleric
- Dwight the Wizard
June 5, There and Back Again ...and There Again
- Lester the Cleric. Duped into teleporting to the wrong room by Iron the Warrior. He faced a Yellow Robe by himself and was killed
- Iron the Warrior. 30 seconds later, Iron pressed the same button. He teleported to the same room as Lester. By this time Lester had just been killed. The Yellow robe then killed Iron the Warrior.
June 13, No More Tentacles
- Iris the Thief. Died in final battle against the Cult of Palimdybis. Beaten to death by Pit People.
- Todd Sweeney the Thief. Died in final battle against Cult of Palimdybis. Stabbed to death by Yellow Robe.
June 25, Tomb of the serpent kings
- T Wiggums the Dwarf. Consumed by Black Pudding. We'll never know what the T stood for.
- Monty the Familiar. Sprung a lightning trap. Fried the little guy.
- D Wiggums was slain in a Bandit Ambush
Late September, Blood Plain of Esh
- Manu-are was killed when the party destroyed a magical device that controlled Sand & Wind Elementals.
November 19, Saint Brynned's Abbey
- After diving into a well of blood, Orn was transported to the Abyss, and torn apart by frog demons. He has travelled the farthest out of anyone in the party.
- Actual photo take just moments before his demise
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