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Where i share my experiences with DCC (as a noob)
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<blockquote data-quote="not-so-newguy" data-source="post: 8960485" data-attributes="member: 6786140"><p>Cyprius </p><p>[spoiler]</p><p>Adult Copper Dragon, neutral </p><p>78 years, size of a small house</p><p>Init +9; </p><p>Atk +9 (+d4)</p><p>2 claws (1d8) and bite (1d12); </p><p>AC 23</p><p>HD 9d12 (45 hp); </p><p>MV 50’ and fly 100’ and burrow 50’; </p><p>Act 3d20; </p><p><strong>breathe</strong> 2/day Poison Gas DC 19 Fort save or die. Cloud, radius 1d3 x 10’, aimed up to 90’ away</p><p><strong>Dust Cloud</strong> 1/turn DC 19 Fort save or 1d4 Stamina loss per round. The dragon can summon a dust cloud that is 10’ wide at base and up to 50’ tall</p><p><strong>heat metal</strong> 3/hour (DC 19 Fort save resists), The dragon can heat one metal object to painful levels. This ability inflicts 1d8 damage per round to characters holding heated objects or 1d10 damage per round to characters wearing heated armor.</p><p><strong>rusting hide:</strong> The dragon’s hide causes rust in all normal metal objects. As a result, its treasure horde consists primarily of gems and magical items. Weapons used to attack the dragon crumble to rust upon touch (although magic weapons are immune).</p><p><strong>speak with animals</strong> 1/hour, The dragon can designate one animal and communicate effectively in that animal’s native tongue for the remainder of the hour. The animal still cannot communicate beyond the limits of its intelligence and physical abilities.</p><p>spells: </p><p><strong>Magic Shield</strong></p><p><strong>Sleep</strong> Mercurial Magic 84: Energy burst. When successfully casting this spell, the wizard is surrounded by a burst of energy. Roll1d6...(2) crackles of electricity, which arc to the nearest enemy within 10’ and cause 1d6 damage; </p><p><strong>Locate Object</strong> Mercurial Magic 68: Mirror magic. This spell causes an eldritch echo that duplicates the wizard’s appearance as if he had cast a mirror image spell with a spell check of 16-19 (1d4+1 mirror images blink into existence next to the caster). However, each duplicate image created saps the caster of a single point of Personality until the image is dispersed.</p><p>SV Fort +9, Ref +9, Will +9; AL N.</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="not-so-newguy, post: 8960485, member: 6786140"] Cyprius [spoiler] Adult Copper Dragon, neutral 78 years, size of a small house Init +9; Atk +9 (+d4) 2 claws (1d8) and bite (1d12); AC 23 HD 9d12 (45 hp); MV 50’ and fly 100’ and burrow 50’; Act 3d20; [B]breathe[/b] 2/day Poison Gas DC 19 Fort save or die. Cloud, radius 1d3 x 10’, aimed up to 90’ away [B]Dust Cloud[/b] 1/turn DC 19 Fort save or 1d4 Stamina loss per round. The dragon can summon a dust cloud that is 10’ wide at base and up to 50’ tall [b]heat metal[/b] 3/hour (DC 19 Fort save resists), The dragon can heat one metal object to painful levels. This ability inflicts 1d8 damage per round to characters holding heated objects or 1d10 damage per round to characters wearing heated armor. [b]rusting hide:[/b] The dragon’s hide causes rust in all normal metal objects. As a result, its treasure horde consists primarily of gems and magical items. Weapons used to attack the dragon crumble to rust upon touch (although magic weapons are immune). [b]speak with animals[/b] 1/hour, The dragon can designate one animal and communicate effectively in that animal’s native tongue for the remainder of the hour. The animal still cannot communicate beyond the limits of its intelligence and physical abilities. spells: [B]Magic Shield[/b] [b]Sleep[/b] Mercurial Magic 84: Energy burst. When successfully casting this spell, the wizard is surrounded by a burst of energy. Roll1d6...(2) crackles of electricity, which arc to the nearest enemy within 10’ and cause 1d6 damage; [B]Locate Object[/b] Mercurial Magic 68: Mirror magic. This spell causes an eldritch echo that duplicates the wizard’s appearance as if he had cast a mirror image spell with a spell check of 16-19 (1d4+1 mirror images blink into existence next to the caster). However, each duplicate image created saps the caster of a single point of Personality until the image is dispersed. SV Fort +9, Ref +9, Will +9; AL N. [/spoiler] [/QUOTE]
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