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<blockquote data-quote="not-so-newguy" data-source="post: 8982297" data-attributes="member: 6786140"><p>For the sake of continuity, here's our latest shenanigans.</p><p></p><p>Preview</p><p>[Spoiler] Preview: Iruk Shenanigans</p><p></p><p>I tried to give every player (not every character) something. There's a potpourri of stuff to do: completing a quest, leads on new side quests, plus some potential revelations on dragons (finally). I spelled some of your names wrong. I did my best. Please text the correct spelling. </p><p></p><p>Player J</p><p>Eni: Needs to go to the Atha'al Oasis in the middle of town and contact the alien-goat-people in order to complete quest. Contact must be made after midnight and before sunrise. This area is considered a temple for any cleric that has an Old One as their god. </p><p></p><p>player T</p><p>Foddir: Wants to get rid of Cyprius. His inquiries with the merchants did not work, but the Elf gets a lead from one of them. He's advised to seek out Squire Kevin.</p><p>New Guy: who is he?</p><p></p><p>player D</p><p>Orn: Has an offer from his Thief Guild [needs a name. Any ideas?]. </p><p>Potential quest: The Thief Guild offers 500gp reward for taking out an upstart gang that's running a protection racket. </p><p></p><p>player B</p><p>Kane: If you look in the Clerics of the Realms pdf, you'll find the entry for your god Amun Tor. On page 20, you'll find a spell that's only available to you called "Legend Lore." This can be very useful. There is a temple to Amun Tor in Iruk, but I don't have much beyond that. Any ideas?</p><p>New Guy: Who is he?</p><p></p><p>A</p><p>Dwight & Shoost: They come from a small village called Thaduk. It's about a one day travel to the north of Iruk.</p><p>Potential quest: On the other side of the river of Thaduk is the abandoned summer home of the Abboud Family. The family is offering a 500 gp reward for the extermination of the critters now inhabiting it.</p><p>[/spoiler]</p><p></p><p>Session notes</p><p>[Spoiler]</p><p></p><p>Iruk Potpourri</p><p></p><p></p><p></p><p>Encounter 1 Mutaz and the Hairy Locust</p><p>May 1 / Time: late afternoon</p><p></p><p>Description and Context: Mutaz is the proprietor of the Hairy Locust and a member of The Calico Nocturni. The Hairy Locust is located near the west gate in the district known as Barothet's Bazaar. This district features immigrants from various cultures and species. </p><p></p><p>Narrative: Under the extended canopy of the Hairy Locust, the gang passed the hookah and sipped some potent hot brew. Mutaz was initially in conversation with just Beans, but he included the rest of the group when he got around to making his offer. The graying thief offered 500 gp to ambush a rival gang poaching on their territory. It would be a bloody job, but he believed that the group was skilled in such work. After some discussion, Beans convinced the rest to help.</p><p></p><p>The mission: Kill Gorbo and his 6 lieutenants. All seven of them will be at the Wretched Wombat meeting with store owners on May 7 just before sunset.</p><p>2 xp </p><p></p><p></p><p></p><p>Encounter 2 Atha'al Oasis</p><p>May 2 / Time: after midnight</p><p></p><p>Description and Context: The Atha'al Oasis is a bit of a paradox. During the day, it provides most of the city's fresh water and can be as crowded as most streets in Iruk. During the evening however, it's inhabited only by the shunned and the truth-seekers. The area is attuned to the Old Ones, but the ignorant mistake this for demons and ghosts. People often feel watched by unseen eyes and periodically notice tentacled phantoms in their peripheral vision.</p><p></p><p>Narrative: Eni led the gang to the Atha'al Oasis. They were meeting with a person named Cutty who's one of the hermits living in the area and a Chronicler of Cthulhu. He wore a hooded cloak and his arms were wrapped. Eni presented the baubles to be sacrificed, the ritual was completed, and Eni saw Alien-goat-people in his mind's eye. Communication wasn't through words, but through sensory image and reconstructed memory. The ordeal only took 10 minutes. Externally, Eni appeared to be meditating and cackling every once in a while. Internally, the Alien-goat-people were communicating this:</p><p></p><p>1) Alien-goat-people crossing over to your world is a precursor to awakening Cthulhu.</p><p>2) The Rod of Rulership was believed to be a "key," but the aliens were disappointed that it was not so.</p><p>4xp</p><p></p><p></p><p></p><p>Encounter 3 Casing the joint</p><p>May 3-6 / Time: varies</p><p></p><p>Narrative: The gang surreptitiously watched the Wretched Wombat tavern. The place had a guarded front door and a side alley entrance. The street tended to be empty at the time when the hit was suppose to take place. Gorbo and the occasional lieutenant were spotted with short swords, but not much was garnered beyond that. </p><p>1 xp</p><p></p><p></p><p></p><p>Encounter 4 Crashing the Party</p><p>May 7 / Time: before sunset</p><p></p><p>Description and context: the Wretched Wombat is the private tavern of Gorbo and company. The gang has been hired to kill these upstate who are poaching on The Calico Nocturni's territory. It's in the poorer part of town just off of River Street, which is a wide road that bisects the city.</p><p></p><p>Narrative: Beans led half of the party down the street, while the other half hid just across the side alley entrance to the Wretched Wombat. Eni invoked charm person on the front guard which failed, then Turmus rushed forward and plunged a knife in his chest. The guard slumped to the ground without much noise and a hand crossbow with a poisoned bolt was discovered. The guard's body was then hidden and decisions were made. Beans decided to lead half of the group through the front door first, while the other half rushed down the side alley entrance.</p><p></p><p>Beans kicked the door in and was promptly shot by 3 tiny crossbow bolts. He died* (see note below) quickly and painfully cuz that's how bull wasp poison works. Turmus, Eni, Orn were in a shootout with Gorbo and 3 of his lieutenants. Meanwhile; Kane, Dwight, Shoost, and Foddir rushed the other two guards in the back. Kane knock out one with a Command spell and Shoost (or Dwight?) dropped the other with his halberd. Back in the bar, the other half managed to kill Gorbo and company.</p><p></p><p>*I know that I'm guilty of helping to foster a murder-hobo mentality in the group. For example, we've had 4 character deaths and the bodies have been treated like dirty socks that are kicked under the bed and forgotten. On the other hand, it's just a game and characters die often, so who cares? I don't know. Feedback welcomed.</p><p>murder-hobo: A character who wanders the gameworld, unattached to any community, indiscriminately killing and looting. </p><p>3 xp</p><p></p><p></p><p></p><p>Encounter 5 Thaduk and the Abboud Estate</p><p>May 12 / Time: mid day</p><p>Description and context: The village of Thaduk, known for its radishes, is about 10 miles north of Iruk. This is Dwight and Shoost's home village and it's just across the river from the abandoned summer estate of the Abboud family. The noble family has legally reclaimed their land after a long standing contract dispute with the Azimi family. Something involving star crossed lovers eloping and a lot of blood shed. The Azimi family was last seen leaving with the caravan west. The Abbouds look forward to having tea parties in the garden once again, but first the building needs to be cleared of vermin. A strange coincidence; Dwight and Shoost were former indentured servants of the Azimi family.</p><p></p><p>Narrative: Dwight and Shoost negotiated with Bezad Abboud, the eldest son of the Abboud family. They managed to get a free night's stay at the Radish Inn, but that's about it.</p><p>1xp</p><p></p><p></p><p></p><p>Encounter 6 My Bugbear Buddy</p><p>May 14 / Time: mid day</p><p>Narrative: The gang crossed the Tean River by hiring Debarge the Barge man and disembarked on a small rickety pier. They approach the Abboud estate, which is a two story house surrounded by an 8 foot tall clay brick wall. All of the windows were broken on the first floor and the double doors that served as an entrance were skewed on their hinges and stood slightly ajar. The squeek of rats could be heard inside. A tree stump and a hole in the wall was noticed by Kane and Eni down the right side of the building.</p><p></p><p>Kane, Eni, and Turmus investigated down the right side of the house while the rest waited near the front entrance. As they approached the tree stump, it occurred to one of the trio that it appeared that the tree had fallen onto the wall but the trunk of the tree was missing. It soon became apparent what became of the trunk. Someone or something had taken the trunk and used it as a ladder to get the second floor of the building in back. Snoring could be heard outside which was coming from the second story room. Turmus, armed with a poisoned hand crossbow, clamored up the tree trunk. He spotted a large oafish humanoid sleeping in a broken king sized bed. The warrior took aim and fired. He managed to wake it up and piss it off. Kane bravely exited the scene in order to warn the others.</p><p></p><p>Turmus sped down the tree trunk. The Warrior knocked the club from the beast man's grip and Eni cast Charm Person via the Rod of Rulership... and <em>poof</em> Mr Bugbear is now Eni's bestie for an extended period of time. Current time is about 1pm.</p><p>3xp</p><p></p><p>**********************</p><p>Total Session xp: 14</p><p>Orn, Eni, Turmus, Kane, Foddir 54 total xp. They are all 2nd Level</p><p>Dwight and Shoost 34 xp. They hit 2nd level at 50 xp</p><p>**********************</p><p></p><p>D's new character</p><p>FEEL FREE TO CHANGE TO THE CLASS. PLEASE COPY OR PRINT THIS CHARACTER SHEET</p><p></p><p>[ATTACH=full]281021[/ATTACH]</p><p></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="not-so-newguy, post: 8982297, member: 6786140"] For the sake of continuity, here's our latest shenanigans. Preview [Spoiler] Preview: Iruk Shenanigans I tried to give every player (not every character) something. There's a potpourri of stuff to do: completing a quest, leads on new side quests, plus some potential revelations on dragons (finally). I spelled some of your names wrong. I did my best. Please text the correct spelling. Player J Eni: Needs to go to the Atha'al Oasis in the middle of town and contact the alien-goat-people in order to complete quest. Contact must be made after midnight and before sunrise. This area is considered a temple for any cleric that has an Old One as their god. player T Foddir: Wants to get rid of Cyprius. His inquiries with the merchants did not work, but the Elf gets a lead from one of them. He's advised to seek out Squire Kevin. New Guy: who is he? player D Orn: Has an offer from his Thief Guild [needs a name. Any ideas?]. Potential quest: The Thief Guild offers 500gp reward for taking out an upstart gang that's running a protection racket. player B Kane: If you look in the Clerics of the Realms pdf, you'll find the entry for your god Amun Tor. On page 20, you'll find a spell that's only available to you called "Legend Lore." This can be very useful. There is a temple to Amun Tor in Iruk, but I don't have much beyond that. Any ideas? New Guy: Who is he? A Dwight & Shoost: They come from a small village called Thaduk. It's about a one day travel to the north of Iruk. Potential quest: On the other side of the river of Thaduk is the abandoned summer home of the Abboud Family. The family is offering a 500 gp reward for the extermination of the critters now inhabiting it. [/spoiler] Session notes [Spoiler] Iruk Potpourri Encounter 1 Mutaz and the Hairy Locust May 1 / Time: late afternoon Description and Context: Mutaz is the proprietor of the Hairy Locust and a member of The Calico Nocturni. The Hairy Locust is located near the west gate in the district known as Barothet's Bazaar. This district features immigrants from various cultures and species. Narrative: Under the extended canopy of the Hairy Locust, the gang passed the hookah and sipped some potent hot brew. Mutaz was initially in conversation with just Beans, but he included the rest of the group when he got around to making his offer. The graying thief offered 500 gp to ambush a rival gang poaching on their territory. It would be a bloody job, but he believed that the group was skilled in such work. After some discussion, Beans convinced the rest to help. The mission: Kill Gorbo and his 6 lieutenants. All seven of them will be at the Wretched Wombat meeting with store owners on May 7 just before sunset. 2 xp Encounter 2 Atha'al Oasis May 2 / Time: after midnight Description and Context: The Atha'al Oasis is a bit of a paradox. During the day, it provides most of the city's fresh water and can be as crowded as most streets in Iruk. During the evening however, it's inhabited only by the shunned and the truth-seekers. The area is attuned to the Old Ones, but the ignorant mistake this for demons and ghosts. People often feel watched by unseen eyes and periodically notice tentacled phantoms in their peripheral vision. Narrative: Eni led the gang to the Atha'al Oasis. They were meeting with a person named Cutty who's one of the hermits living in the area and a Chronicler of Cthulhu. He wore a hooded cloak and his arms were wrapped. Eni presented the baubles to be sacrificed, the ritual was completed, and Eni saw Alien-goat-people in his mind's eye. Communication wasn't through words, but through sensory image and reconstructed memory. The ordeal only took 10 minutes. Externally, Eni appeared to be meditating and cackling every once in a while. Internally, the Alien-goat-people were communicating this: 1) Alien-goat-people crossing over to your world is a precursor to awakening Cthulhu. 2) The Rod of Rulership was believed to be a "key," but the aliens were disappointed that it was not so. 4xp Encounter 3 Casing the joint May 3-6 / Time: varies Narrative: The gang surreptitiously watched the Wretched Wombat tavern. The place had a guarded front door and a side alley entrance. The street tended to be empty at the time when the hit was suppose to take place. Gorbo and the occasional lieutenant were spotted with short swords, but not much was garnered beyond that. 1 xp Encounter 4 Crashing the Party May 7 / Time: before sunset Description and context: the Wretched Wombat is the private tavern of Gorbo and company. The gang has been hired to kill these upstate who are poaching on The Calico Nocturni's territory. It's in the poorer part of town just off of River Street, which is a wide road that bisects the city. Narrative: Beans led half of the party down the street, while the other half hid just across the side alley entrance to the Wretched Wombat. Eni invoked charm person on the front guard which failed, then Turmus rushed forward and plunged a knife in his chest. The guard slumped to the ground without much noise and a hand crossbow with a poisoned bolt was discovered. The guard's body was then hidden and decisions were made. Beans decided to lead half of the group through the front door first, while the other half rushed down the side alley entrance. Beans kicked the door in and was promptly shot by 3 tiny crossbow bolts. He died* (see note below) quickly and painfully cuz that's how bull wasp poison works. Turmus, Eni, Orn were in a shootout with Gorbo and 3 of his lieutenants. Meanwhile; Kane, Dwight, Shoost, and Foddir rushed the other two guards in the back. Kane knock out one with a Command spell and Shoost (or Dwight?) dropped the other with his halberd. Back in the bar, the other half managed to kill Gorbo and company. *I know that I'm guilty of helping to foster a murder-hobo mentality in the group. For example, we've had 4 character deaths and the bodies have been treated like dirty socks that are kicked under the bed and forgotten. On the other hand, it's just a game and characters die often, so who cares? I don't know. Feedback welcomed. murder-hobo: A character who wanders the gameworld, unattached to any community, indiscriminately killing and looting. 3 xp Encounter 5 Thaduk and the Abboud Estate May 12 / Time: mid day Description and context: The village of Thaduk, known for its radishes, is about 10 miles north of Iruk. This is Dwight and Shoost's home village and it's just across the river from the abandoned summer estate of the Abboud family. The noble family has legally reclaimed their land after a long standing contract dispute with the Azimi family. Something involving star crossed lovers eloping and a lot of blood shed. The Azimi family was last seen leaving with the caravan west. The Abbouds look forward to having tea parties in the garden once again, but first the building needs to be cleared of vermin. A strange coincidence; Dwight and Shoost were former indentured servants of the Azimi family. Narrative: Dwight and Shoost negotiated with Bezad Abboud, the eldest son of the Abboud family. They managed to get a free night's stay at the Radish Inn, but that's about it. 1xp Encounter 6 My Bugbear Buddy May 14 / Time: mid day Narrative: The gang crossed the Tean River by hiring Debarge the Barge man and disembarked on a small rickety pier. They approach the Abboud estate, which is a two story house surrounded by an 8 foot tall clay brick wall. All of the windows were broken on the first floor and the double doors that served as an entrance were skewed on their hinges and stood slightly ajar. The squeek of rats could be heard inside. A tree stump and a hole in the wall was noticed by Kane and Eni down the right side of the building. Kane, Eni, and Turmus investigated down the right side of the house while the rest waited near the front entrance. As they approached the tree stump, it occurred to one of the trio that it appeared that the tree had fallen onto the wall but the trunk of the tree was missing. It soon became apparent what became of the trunk. Someone or something had taken the trunk and used it as a ladder to get the second floor of the building in back. Snoring could be heard outside which was coming from the second story room. Turmus, armed with a poisoned hand crossbow, clamored up the tree trunk. He spotted a large oafish humanoid sleeping in a broken king sized bed. The warrior took aim and fired. He managed to wake it up and piss it off. Kane bravely exited the scene in order to warn the others. Turmus sped down the tree trunk. The Warrior knocked the club from the beast man's grip and Eni cast Charm Person via the Rod of Rulership... and [I]poof[/I] Mr Bugbear is now Eni's bestie for an extended period of time. Current time is about 1pm. 3xp ********************** Total Session xp: 14 Orn, Eni, Turmus, Kane, Foddir 54 total xp. They are all 2nd Level Dwight and Shoost 34 xp. They hit 2nd level at 50 xp ********************** D's new character FEEL FREE TO CHANGE TO THE CLASS. PLEASE COPY OR PRINT THIS CHARACTER SHEET [ATTACH=full]281021[/ATTACH] [/spoiler] [/QUOTE]
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