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<blockquote data-quote="not-so-newguy" data-source="post: 9010199" data-attributes="member: 6786140"><p>Enworlder Notes:</p><p>I decided to give three adventure hooks during the session. They are all from published adventures:</p><p>1) <strong>Malice of the Medusa</strong> by Andrew Hind</p><p>2) <strong>People of the Pit</strong> by Joseph Goodman</p><p>3) <strong>Village of the Condemned </strong> from <em>Off the Beaten Path: Desert Excursions </em> by Thom Wilson</p><p></p><p>Also I was running People of the Pit on the fly and I think I made a mistake. I believe the Basilisks' cave was further down below than where I placed it. Oh well.</p><p></p><p>Rules note:</p><p>The Thief skill "Handle Poison" gets mentioned during the session. I handle this differently than how it is described in the book. I define the skill as the ability to extract something useful, usually poison, from a creature or plant. For example, removing the eye from a dead Basilisk. </p><p></p><p></p><p></p><p><strong>Recap: A Choice is Made</strong></p><p></p><p>[Spoiler]</p><p><strong>Encounter #1 </strong></p><p><strong>Are you there Cthulhu? It's me, Eni. </strong></p><p></p><p>The last critter was driven off and then Eni dropped into a coma. He was visited by Nyarlathotep, The Crawling One, Prophet of Cthulhu. Eni's constant pleas were irritating Cthulhu's slumber; recompense must be paid. He was commanded to sacrifice his most valuable objects (1000gp) in a ritual. Eni got the feeling he was let off easy.</p><p>0xp</p><p></p><p></p><p><strong>Encounter #2 </strong></p><p><strong>Bezad Abboud's New Hunting Lodge</strong></p><p></p><p>After Bezad's guardsmen searched the place, the young nobleman paid the group 500gp and graciously added 100gp for the bugbear carcass. He then sent a servant to retrieve the taxidermist. This would be the first trophy for his new hunting lodge being built.</p><p>1xp</p><p></p><p></p><p><strong>Encounter #3 </strong></p><p><strong>The Library of Amun Tor</strong></p><p></p><p>Kane finally remembered to visit his temple, the Library of Amun Tor. Kane's choice of worship is rather peculiar since he can't read or write (7 intelligence), but the guy is willing to risk his neck for his deity. So that's something.</p><p></p><p>Burat the Chronicler was pleased to see the adventurer. The head priest was visited by an agent of Khemair, which is a town to the north. The agent was seeking help and willing to pay 1000gp for it. Someone was murdering Khemairian nobility by causing them to burst into flames.</p><p></p><p>Burat made it clear that solving this murder would add prestige to the Temple and offered 3 healing potions if Kane accepted the offer. Also solving this murder would be good karma; +1 to Luck to all upon completion.</p><p>1xp</p><p></p><p></p><p><strong>Encounter #4 </strong></p><p><strong>The Mists of Atha'al </strong></p><p></p><p>Eni went alone to the Atha'al Oasis around midnight and met with Cutty the Chronicler. Eni scattered his valuables on the shore, while Cutty performed the ritual for the sacrifice. A mist thicker than the fog on Skyline Boulevard in Pacifica rose about them. Soft splashes from the oasis was heard as something slid across Eni's feet to retrieve the sacrifice. The ritual was complete and Eni no longer had Nyarlathotep's attention. Which is a good thing.</p><p>0xp</p><p></p><p></p><p><strong>Encounter #5 </strong></p><p><strong>"Don't be a byter"</strong></p><p><strong>~Cutty the Chronicler; Proverbs 3:16</strong></p><p></p><p>Cutty had an offer for Eni. Cultists to the southeast, found deep in a pit, had become active again near the village of Huary. The cultist are trying to sacrifice women to their false god. The gargantuan tentacled beast, which they claim is an extension of Cthulhu, was actually an outer-dimensial being from the Elemental Plane of Earth (earth as in "dirt," not the planet) that is trapped here against its will. </p><p></p><p>These posers need to be stopped! Cutty offers 3 vials of Bull Wasp Poison (3d6 damage; Fort save 14 for half) if the offer is accepted. This is also cleansing karma; +1 Luck to all upon completion.</p><p>1xp</p><p></p><p></p><p><strong>Encounter #6 </strong></p><p><strong>Barothet's Bazaar</strong></p><p></p><p>Foddir did some inquiries about Kevin the Squire. He found out that the guy was located just north of Barothet's Bazaar, which is a small neighborhood of people in Iruk originally from the Land of Den to the west. Nothing else about it was done though.</p><p></p><p>The gang was hanging out at the Hairy Locust, the Regal Beagle of Iruk. Mutaz the proprietor visited with the party. He shared a rumor that he just heard from a mercenary: Several days travel northwest of Iruk is the Condemned Village of Jamila. As the story goes, the villagers refused to shelter a wizard from a deadly sandstorm and the wizard cursed the place with his dying breath. Now the villagers are all undead. The former Guard Captain of Jamila was known to own a magical sword.</p><p></p><p>The gang deliberated on what to do next. They had three choices:</p><p>1) Solve a murder in Khemair. Reward: 3 healing potions, 1000gp, +1 Luck.</p><p>2) Tentacles, a pit, and cultists. Reward: 3 poison vials, +1 Luck</p><p>3) Undead Village. Potential reward of a magical sword.</p><p></p><p>You guys decided to go with #2</p><p>1xp</p><p></p><p></p><p><strong>Encounter #7</strong></p><p><strong>Looking at the Pit</strong></p><p></p><p>After talking to the village elder in Huary, the villagers gladly directed the adventurers to the pit. The gang gathered on a large slab of rock overhanging the pit. There was a post with shackles hanging from it. Apparently this where victims were sacrificed:</p><p></p><p><em>"The pit is about 100 feet wide. An ancient stone staircase is carved into its edge and spirals down around its rim, eventually disappearing into the stinking mist. Local legends say the staircase has existed for centuries, its original masons long forgotten, and the disgraced priestly order retreated down this staircase when forced out of civilization. There is a clear vanishing point where the stair disappears into the thickening mist, and at that place you can see dark shapes moving."</em></p><p>0xp</p><p></p><p></p><p><strong>Encounter #8</strong></p><p><strong>Here come the people of the pit</strong></p><p></p><p>Faceless humanoids with little vestigial tentacle growths and dressed in grey robes approached the party from the spiraling stairs. Bad intentions were apparent from their muffled mouthless chanting. They were easily dispatched, despite the face-huggers that emerged from their chest. No idea why they were chanting though.</p><p>1xp</p><p></p><p></p><p><strong>Encounter #9</strong></p><p><strong>The Mountain Basilisks</strong></p><p></p><p>The gang walked down the staircase lining the pit. The gang skipped the first door and continued down. Next they came upon a cave mouth and decided to explore it. Surprise attack! Basilisks! Eni and Turmus are nearly killed, but the party ended the threat. Much Disapproval was gained by the Clerics. The Basilisks had gold horns which were removed. The gang considered removing the Basilisks' eyes, but decided not to do that. They realized that a Thief's "Handle Poison" skills would be needed for that.</p><p></p><p>The cavern continued on, but the gang decided to head back to the staircase.</p><p>3xp</p><p></p><p></p><p><strong>Encounter #10 </strong></p><p><strong>The Secret Door</strong></p><p></p><p>The gang continued down the stairs. They came across another door and decided to take it. A grey robe on the other side of the door attacked, which they quickly dispatched. Inside the room was an altar with 4 black egg shaped things and a smelly censor, all of which was gathered. Foddir the Elf found a secret door. He opened it and triggered a trap which caused some damage. A small corridor was found. Foddir could squeeze in there, but the rest of the party would have to doff their armor. The Elf decided to explore alone.</p><p></p><p>Traveling the maze of corridors, Foddir tripped a trap and then avoided another one. He found two chutes that slid down into the unknown. He skipped that. Then he came upon another secret door. He opened it. It was another altar with the same 4 black eggs and censor, plus a grey robe cultist. Foddir attempted to sneak up on it, but an errant squeaky fart betrayed him and the fight was on! The Elf suffered some wounds, but ultimately prevailed.</p><p></p><p>Foddir gathered the altar items and headed out the door on the opposite end of the room. He found himself on the upper part of the stairs along the pit. He had managed to backtrack to the first door that they had passed. He walked down the stairs and met up up with the group. The Elf entered the corridors again; this time choosing a different route that descended in to a small room with water that magically dripped up from the floor into a puddle on the ceiling. After doing some experimenting, which included trying to "dive into puddle" in the ceiling, the elf backtracked to meet up with the rest of the group with a large bump on his head.</p><p>2xp</p><p></p><p></p><p><strong>Encounter #11</strong></p><p><strong>Bang A Gong</strong></p><p></p><p>The gang continued down the stairs and came upon a 15 foot gap. On the landing below was a gong and another door. Using a rope and grappling hook, the gang managed to secure a line. Although they did hit the gong a couple of times, which emitted a large echoing sound. The gang is now on the landing below.</p><p>1xp</p><p></p><p><strong>************</strong></p><p><strong>Session xp: 11</strong></p><p><strong>Dwight: 54xp (2nd level after adventure is over)</strong></p><p><strong>Everyone else: 76xp</strong></p><p><strong>**********</strong></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="not-so-newguy, post: 9010199, member: 6786140"] Enworlder Notes: I decided to give three adventure hooks during the session. They are all from published adventures: 1) [b]Malice of the Medusa[/b] by Andrew Hind 2) [b]People of the Pit[/b] by Joseph Goodman 3) [b]Village of the Condemned [/b] from [i]Off the Beaten Path: Desert Excursions [/i] by Thom Wilson Also I was running People of the Pit on the fly and I think I made a mistake. I believe the Basilisks' cave was further down below than where I placed it. Oh well. Rules note: The Thief skill "Handle Poison" gets mentioned during the session. I handle this differently than how it is described in the book. I define the skill as the ability to extract something useful, usually poison, from a creature or plant. For example, removing the eye from a dead Basilisk. [b]Recap: A Choice is Made[/b] [Spoiler] [B]Encounter #1 Are you there Cthulhu? It's me, Eni. [/b] The last critter was driven off and then Eni dropped into a coma. He was visited by Nyarlathotep, The Crawling One, Prophet of Cthulhu. Eni's constant pleas were irritating Cthulhu's slumber; recompense must be paid. He was commanded to sacrifice his most valuable objects (1000gp) in a ritual. Eni got the feeling he was let off easy. 0xp [B]Encounter #2 Bezad Abboud's New Hunting Lodge[/b] After Bezad's guardsmen searched the place, the young nobleman paid the group 500gp and graciously added 100gp for the bugbear carcass. He then sent a servant to retrieve the taxidermist. This would be the first trophy for his new hunting lodge being built. 1xp [b]Encounter #3 The Library of Amun Tor[/b] Kane finally remembered to visit his temple, the Library of Amun Tor. Kane's choice of worship is rather peculiar since he can't read or write (7 intelligence), but the guy is willing to risk his neck for his deity. So that's something. Burat the Chronicler was pleased to see the adventurer. The head priest was visited by an agent of Khemair, which is a town to the north. The agent was seeking help and willing to pay 1000gp for it. Someone was murdering Khemairian nobility by causing them to burst into flames. Burat made it clear that solving this murder would add prestige to the Temple and offered 3 healing potions if Kane accepted the offer. Also solving this murder would be good karma; +1 to Luck to all upon completion. 1xp [B]Encounter #4 The Mists of Atha'al [/b] Eni went alone to the Atha'al Oasis around midnight and met with Cutty the Chronicler. Eni scattered his valuables on the shore, while Cutty performed the ritual for the sacrifice. A mist thicker than the fog on Skyline Boulevard in Pacifica rose about them. Soft splashes from the oasis was heard as something slid across Eni's feet to retrieve the sacrifice. The ritual was complete and Eni no longer had Nyarlathotep's attention. Which is a good thing. 0xp [B]Encounter #5 "Don't be a byter" ~Cutty the Chronicler; Proverbs 3:16[/b] Cutty had an offer for Eni. Cultists to the southeast, found deep in a pit, had become active again near the village of Huary. The cultist are trying to sacrifice women to their false god. The gargantuan tentacled beast, which they claim is an extension of Cthulhu, was actually an outer-dimensial being from the Elemental Plane of Earth (earth as in "dirt," not the planet) that is trapped here against its will. These posers need to be stopped! Cutty offers 3 vials of Bull Wasp Poison (3d6 damage; Fort save 14 for half) if the offer is accepted. This is also cleansing karma; +1 Luck to all upon completion. 1xp [B]Encounter #6 Barothet's Bazaar[/b] Foddir did some inquiries about Kevin the Squire. He found out that the guy was located just north of Barothet's Bazaar, which is a small neighborhood of people in Iruk originally from the Land of Den to the west. Nothing else about it was done though. The gang was hanging out at the Hairy Locust, the Regal Beagle of Iruk. Mutaz the proprietor visited with the party. He shared a rumor that he just heard from a mercenary: Several days travel northwest of Iruk is the Condemned Village of Jamila. As the story goes, the villagers refused to shelter a wizard from a deadly sandstorm and the wizard cursed the place with his dying breath. Now the villagers are all undead. The former Guard Captain of Jamila was known to own a magical sword. The gang deliberated on what to do next. They had three choices: 1) Solve a murder in Khemair. Reward: 3 healing potions, 1000gp, +1 Luck. 2) Tentacles, a pit, and cultists. Reward: 3 poison vials, +1 Luck 3) Undead Village. Potential reward of a magical sword. You guys decided to go with #2 1xp [b]Encounter #7 Looking at the Pit[/b] After talking to the village elder in Huary, the villagers gladly directed the adventurers to the pit. The gang gathered on a large slab of rock overhanging the pit. There was a post with shackles hanging from it. Apparently this where victims were sacrificed: [I]"The pit is about 100 feet wide. An ancient stone staircase is carved into its edge and spirals down around its rim, eventually disappearing into the stinking mist. Local legends say the staircase has existed for centuries, its original masons long forgotten, and the disgraced priestly order retreated down this staircase when forced out of civilization. There is a clear vanishing point where the stair disappears into the thickening mist, and at that place you can see dark shapes moving."[/i] 0xp [b]Encounter #8 Here come the people of the pit[/b] Faceless humanoids with little vestigial tentacle growths and dressed in grey robes approached the party from the spiraling stairs. Bad intentions were apparent from their muffled mouthless chanting. They were easily dispatched, despite the face-huggers that emerged from their chest. No idea why they were chanting though. 1xp [b]Encounter #9 The Mountain Basilisks[/b] The gang walked down the staircase lining the pit. The gang skipped the first door and continued down. Next they came upon a cave mouth and decided to explore it. Surprise attack! Basilisks! Eni and Turmus are nearly killed, but the party ended the threat. Much Disapproval was gained by the Clerics. The Basilisks had gold horns which were removed. The gang considered removing the Basilisks' eyes, but decided not to do that. They realized that a Thief's "Handle Poison" skills would be needed for that. The cavern continued on, but the gang decided to head back to the staircase. 3xp [B]Encounter #10 The Secret Door[/b] The gang continued down the stairs. They came across another door and decided to take it. A grey robe on the other side of the door attacked, which they quickly dispatched. Inside the room was an altar with 4 black egg shaped things and a smelly censor, all of which was gathered. Foddir the Elf found a secret door. He opened it and triggered a trap which caused some damage. A small corridor was found. Foddir could squeeze in there, but the rest of the party would have to doff their armor. The Elf decided to explore alone. Traveling the maze of corridors, Foddir tripped a trap and then avoided another one. He found two chutes that slid down into the unknown. He skipped that. Then he came upon another secret door. He opened it. It was another altar with the same 4 black eggs and censor, plus a grey robe cultist. Foddir attempted to sneak up on it, but an errant squeaky fart betrayed him and the fight was on! The Elf suffered some wounds, but ultimately prevailed. Foddir gathered the altar items and headed out the door on the opposite end of the room. He found himself on the upper part of the stairs along the pit. He had managed to backtrack to the first door that they had passed. He walked down the stairs and met up up with the group. The Elf entered the corridors again; this time choosing a different route that descended in to a small room with water that magically dripped up from the floor into a puddle on the ceiling. After doing some experimenting, which included trying to "dive into puddle" in the ceiling, the elf backtracked to meet up with the rest of the group with a large bump on his head. 2xp [B]Encounter #11 Bang A Gong[/b] The gang continued down the stairs and came upon a 15 foot gap. On the landing below was a gong and another door. Using a rope and grappling hook, the gang managed to secure a line. Although they did hit the gong a couple of times, which emitted a large echoing sound. The gang is now on the landing below. 1xp [B]************ Session xp: 11 Dwight: 54xp (2nd level after adventure is over) Everyone else: 76xp **********[/b] [/spoiler] [/QUOTE]
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