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Where i share my experiences with DCC (as a noob)
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<blockquote data-quote="not-so-newguy" data-source="post: 9097240" data-attributes="member: 6786140"><p>Clarified travel procedures for our next session and shared this with the group via blog post</p><p></p><p>5 Step Travel Process</p><p></p><p>[Spoiler]</p><p><strong><u>The 5 Step Travel Process</u></strong></p><p>I created this to keep play a little more organized. Feedback welcomed! I really liked how things developed in the last session, but it felt like things were running together a bit. Example, I would be rolling encounters for one day and you guys were already discussing your travel plans for the following day. Hopefully using this process will keep everyone on the same page. Also using these rules will give you guys a chance to flesh out your characters a bit (step #5).</p><p></p><p>-----------</p><p> Roles:</p><p></p><p>Navigator: Interprets the journal description and determines the direction of the next Landmark.</p><p>Scout: the person(s) "on point" or traveling ahead of caravan.</p><p>Hostler: 2 persons in charge of herding, feeding, and watering the mules</p><p>Forager: person(s) scavenging for edible vegetation and small game (includes rodents and insects).</p><p>__________</p><p><strong>#1 Players set speed for the day. </strong></p><p>The character(s) that scouts ahead of the group sets the speed in play.</p><ul> <li data-xf-list-type="ul">SLOW The Scout is traveling 50' to 150' ahead of your caravan. The Scout will often confer with the Navigator, meanwhile the caravan stops.</li> <li data-xf-list-type="ul">NORMAL The Scout is traveling 50' ahead of caravan. The Scout occasionally confers with Navigator.</li> <li data-xf-list-type="ul">FAST The Scout is traveling 10' in front of the caravan. No conferences just keep movin'</li> </ul><p></p><p></p><p><strong>#2 The DM rolls for encounters. </strong></p><p>This can occur while traveling (this step) or it can also occur during Watch (step #5)</p><ul> <li data-xf-list-type="ul">TRAVEL ENCOUNTER: The DM describes the scene and players react.</li> </ul><p></p><p><strong>#3 Navigator rolls TRAVEL CHECK.</strong></p><ul> <li data-xf-list-type="ul">Mark progress on map. </li> </ul><p></p><p></p><p><strong>#4 Foragers roll FORAGE CHECK.</strong></p><ul style="margin-left: 20px"> <li data-xf-list-type="ul">Add to food stocks. </li> <li data-xf-list-type="ul">Remaining Food for characters and mules is determined.</li> </ul><p></p><p></p><p><strong>#5 Watch Schedule is determined. </strong></p><p>5 shifts with 2 characters per shift.</p><ul> <li data-xf-list-type="ul"><strong>Nightly Encounter Spotlight.</strong> DM rolls a d5 die and describes the scene. Players describe their activity during the watch. This is a chance to flesh out your characters a bit.</li> <li data-xf-list-type="ul"><strong>Random Encounter</strong>. If a Night Encounter is determined in step #2, then it occurs during the Watch that is being Spotlighted (see bullet point just above).</li> </ul><p></p><p>RINSE & REPEAT</p><p></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="not-so-newguy, post: 9097240, member: 6786140"] Clarified travel procedures for our next session and shared this with the group via blog post 5 Step Travel Process [Spoiler] [B][u]The 5 Step Travel Process[/u][/b] I created this to keep play a little more organized. Feedback welcomed! I really liked how things developed in the last session, but it felt like things were running together a bit. Example, I would be rolling encounters for one day and you guys were already discussing your travel plans for the following day. Hopefully using this process will keep everyone on the same page. Also using these rules will give you guys a chance to flesh out your characters a bit (step #5). ----------- Roles: Navigator: Interprets the journal description and determines the direction of the next Landmark. Scout: the person(s) "on point" or traveling ahead of caravan. Hostler: 2 persons in charge of herding, feeding, and watering the mules Forager: person(s) scavenging for edible vegetation and small game (includes rodents and insects). __________ [b]#1 Players set speed for the day. [/b] The character(s) that scouts ahead of the group sets the speed in play. [LIST] [*]SLOW The Scout is traveling 50' to 150' ahead of your caravan. The Scout will often confer with the Navigator, meanwhile the caravan stops. [*]NORMAL The Scout is traveling 50' ahead of caravan. The Scout occasionally confers with Navigator. [*]FAST The Scout is traveling 10' in front of the caravan. No conferences just keep movin' [/LIST] [B]#2 The DM rolls for encounters. [/B] This can occur while traveling (this step) or it can also occur during Watch (step #5) [LIST] [*]TRAVEL ENCOUNTER: The DM describes the scene and players react. [/LIST] [B]#3 Navigator rolls TRAVEL CHECK.[/B] [LIST] [*]Mark progress on map. [/LIST] [B]#4 Foragers roll FORAGE CHECK.[/B] [INDENT][LIST] [*]Add to food stocks. [*]Remaining Food for characters and mules is determined. [/LIST][/INDENT] [B]#5 Watch Schedule is determined. [/B] 5 shifts with 2 characters per shift. [LIST] [*][B]Nightly Encounter Spotlight.[/B] DM rolls a d5 die and describes the scene. Players describe their activity during the watch. This is a chance to flesh out your characters a bit. [*][B]Random Encounter[/B]. If a Night Encounter is determined in step #2, then it occurs during the Watch that is being Spotlighted (see bullet point just above). [/LIST] RINSE & REPEAT [/spoiler] [/QUOTE]
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