Where is "Impact" from?

0-hr

Starship Cartographer
I recall a item ability that is equivalent to Keen but for blunt weapons. Which book is this from? (And I'm hoping for a weapon enchantment rather than a spell).

Thank you for the assistance.
 

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I believe Magic of Faerun as an enhancement, probably with a corresponding spell (the spell Weapon of Impact does show up in Spell Compendium).
 

It's either one of the Complete books, Miniatures Handbook, or Arms & Equipment Guide. I think it's the latter. I've seen it but I don't collect FR stuff so it's somewhere else.
 

Ah yes, found it in the Arms & Equipment Guide.

Strange that the text does not match the text for Keen more closely. Is the A&EG 3.5 material? (notably, it does not say that the ability does not stack with other things that increase crit range).
 



And it's never made its way into 3.5 in any of the various books? Weird, I didn't think that "Keen for blunt weapons" would be unbalanced.

Mybe it's because there are things like the Goliath Greathammer that have a x4 crit range. Are there exotic equivalents (two handed, x4 crit, and 2d6 or d12 damage) that aren't blunt?
 

It doesn't matter. Ever since Improved Critical got nerfed, all weapons with better multipliers became, in the final calculation, even. That is, anything with a x3 or higher can get to 19-20 but not beyond, barring some prestige class abilities.
 

pawsplay said:
It doesn't matter. Ever since Improved Critical got nerfed, all weapons with better multipliers became, in the final calculation, even. That is, anything with a x3 or higher can get to 19-20 but not beyond, barring some prestige class abilities.
They were even before that too, assuming you ignore the effects of "wasted" threat range (critting on a 12 doesn't help when you need a 16 to hit) and overkill damage (doing 84 points against a monster with 30 hp).

A blngsword does 100% extra damage on 10% of hits. That's +10% on average.
A Keen longsword does 100% extra damage on 20% of hits. That's +20% on average.
A Keen longsword with Improved Crit does 100% extra damage on 30% of hits. That's +30% on average.

A battleaxe does 200% extra damage on 5% of hits. That's +10% on average.
A Keen battleaxe does 200% extra damage on 10% of hits. That's +20% on average.
A Keen battleaxe with Improved Crit does 200% extra damage on 15% of hits. That's +30% on average.

You can probably see for yourself that the same reasoning applies to rapier vs. heavy pick as well. The only unbalancing thing with heavy-crit weapons are things like the 3.0 weapon master's ability to increase his threat range by a fixed number (2, IIRC), which does unduly benefit the heavy-crit weapon. I see that as a problem of such an ability rather than the heavy-crit weapons, though.
 


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