Where PCs buy & sell magic items


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They probably would want to kill the merchants and take their stuff if we decided to do shopping trips in game time.

And who can blame them?

This is part of why I like the DMG's GP limit and demographics. Your local small thorp apothecary might have a handful of potions, but it takes a grand city to equip higher-level characters. And as you get to that grand city, you have higher-level NPC's to contend with. So, effectively, if the PC's can loot the magic shop of a 20th level NPC wizard, they're probably entitled to the treasure reward from a CR 20 encounter anyway, which might be about as much as a metropolis's magic shop might have. ;)
 

I still haven't really figured out what to do about buying/selling items once the PCs are past about level 12 in Eberron. Do you think it's best to just let them keep on as they were before getting into the upper levels?
 

My idea is that, in Eberron, magic of the lower to mid level (ca 1st-8th levels) is fairly easy to come by.

Once you hit about 12th level, your PCs will be the highest level in a region, maybe even all of Khorvaire. People are going to start coming to them for magic items!

As you said before, artificers will always need items to break down for exp reserves. There are also bound to be contacts and collectors that put PCs in touch with rarer items and equipment. But the truly powerful and unique stuff needs to be commissioned. Likewise, if players sell something truly unique and powerful to some rich noble collector, it may come back to bite them in the ass, one way or another.

I'd probably conduct business as usual, but use that for hooks at higher levels.
 


IMC the party can find minor stuff (potions, low-level scrolls, etc.) pretty much everywhere, from small temples, Kitchen Alchemists and jobbing spellchuckers.
Anything else, they need to get themselves to a large town/city with a decent sized temple or a chapter of the Society of Mages, Sages, Alchemists and Other Professional Thinking Persons.
 


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