blargney the second
blargney the minute's son
What's the Dream Apothecary?
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blargney the second said:The Banking Guild has vaults that use an interdimensional space to be connected with each other. Something that is put in a vault in one Banking Guild enclave is instantly able to be withdrawn from any other enclave. When I realized what that meant, I decided that they had to have a world-wide brokerage of magic items. The market for magic items in a single place isn't huge, but if you take all the major cities on a single continent, then things start to get interesting. Lots of buyers = more money.
The Dreaming Apothecary is a man/organization/unknown entity that has a virtual monopoly on all magic weapon (could be all magical items, but I don't have the book in front of me) sales. With few notable exceptions, if you want a magical item/weapon, you contact the Apothecary, he visits you in your Dreams, you set up the order (no haggling) and in a couple of weeks, you get your shiny new magic item. There are a couple of other places you can get magical items, but they're rare and always used.blargney the second said:What's the Dream Apothecary?
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The Dreaming Apothecary is a group of spellcasters who make magic items to order. The Dreaming Apothecary operates no storefront. They grant anyone wishing to contact the group a small bronze token with the image of a human man’s face on one side—his eyes closed, as though asleep—and a female elf’s face on the other, her eyes likewise closed. The representative instructs the interested party to place the token under his pillow or bed when he goes to sleep that night. The Dreaming Apothecary will contact the character in his dreams. Following these instructions essentially makes the character a willing recipient (no saving throw) to a powerful divination that tells the mages of the Apothecary his location and that he wants to be contacted. Further, the character willingly and automatically becomes subject to effects similar to detect thoughts and discern lies. The sleeping character with a token has a lucid dream in which a levitating figure appears to him in the room where he sleeps as a ilussion of a beautiful human woman in a long, flowing red-and-gold robe. The friendly figure gets right to business, asking the dreamer what he wants. Once the price and delivery date are secured, the figure asks the dreamer for the physical location of the funds. Payment is made entirely up front—no exceptions. The next morning, the item’s exact price is missing (teleported out) from the character’s funds. Delivery of an item comes on the appointed morning. Small, inexpensive items are delivered by a courier who has no idea what is in the package, who originally sent it, or where it came from. Larger or expensive items appear via teleportation magic in a location designated during the transaction.Xer0 said:The Dreaming Apothecary is a man/organization/unknown entity that has a virtual monopoly on all magic weapon (could be all magical items, but I don't have the book in front of me) sales. With few notable exceptions, if you want a magical item/weapon, you contact the Apothecary, he visits you in your Dreams, you set up the order (no haggling) and in a couple of weeks, you get your shiny new magic item. There are a couple of other places you can get magical items, but they're rare and always used.
Oh yeah, forgot this part. He's based in Ptolus.
painandgreed said:It all happens off screen in an undetermined amount of downtime. Even running it this way, it can take an hour for everybody to make their purchases and such. If we were to run though it role playing, it would be an entire session and most my players simply want to kill things and take their stuff.