Where to go after Sunless Citadel?

Daredevill

First Post
Hi everyone.

I've finally got a solid group of players together, and they will be finishing SC soon. I'm really psyched, as this is my 1st campaign with the new rules and it's been great so far.

So, I would like to hear some opinions about where to take the group. I have the complete run of the 3rd ed. modules by WotC, some Necromancer Games stuff, the mega-module RttToEE, and the Realms campaign book. I also have some Scarred Lands stuff (no modules though).

Thanks for any suggestions!
 

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My dysfunctional Mob (I can't really call them a 'group' :p ) went on to the Forge of Fury straight from Sunless Citadel and it worked out rather well. They're going to be a bit weak to drop straight in to Return though, so you may want to hold off on that, or find something worth about a level's experience (or two, if you're all new to Roleplaying) to do between SC and RttToEE.

Ahh the memories of FoF, the fools actualy let one of those Orcs defending the bridge over the chasm run off and alert the rest of the tribe! Not only did they stay and fight the entire tribe at once, they won. I wasn't even pulling punches! Granted, the Wizard did manage to burn-up most of his scroll collection (he was scroll-happy :rolleyes: ) and most of the part was near death, but sheesh! Talk about swelled Egos. Well, the Paladin wasn't gloating, he went down literaly in the first round of combat :D Pesky Adepts.

I think if you're group enjoyed the first "Adventure Path" module they'd probably like (most of) the others. I never got my group past the Orc area of the Forge though, they broke-up and I haven't run a game since. :(

Hatchling Dragon
 
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Welcome to the Boards!

There are a lot of great free adventure resources you can get to from here, along with the great advice of the members.

check out:

http://enworld.cyberstreet.com/news...name=Web_Links&file=index&req=viewlink&cid=12

featuring 73 free adventures for 1-3rd level !!!!!!!!

I'd have to say that Of Sound Mind is one of the most popular low level modules with the ENWorld community. Here's a link to the review on ENWorld:

http://www.enworld.org/reviews/index.php?sub=yes&where=currentprod&which=OSM1

There is a FREE adventure for the Scarred Lands ( second level ish? ) posted as a intro/promotion for the "serpent amphora" adventure series they are releasing:

http://www.swordsorcery.com/swordsorcery/scarredframe.html

I'm modifying this for a 5th level party in SL now...

I usually like to create my own adventures, taking "seeds" and other elements from Dungeon Magazine or other places.

I have to admit that I'm not 100% sure what you are asking here though. Where you "go" with your campaign is completely up to you though. In order to take full advantage of the brilliant minds here at ENWorld, you need to tell the community what direction you/ or your group wants to go - we can help you get there, but we need something to work with.

Some things to consider: Any old module will do if you want to just run a hack & slash affair, but if you want to inject serious roleplay and characterization into your campaign, then you need to think of ways to motivate the PC's.

What are the goals of your PC's? Each one probably has different goals beyond accumulating wealth, otherwise risking their necks fighting monsters is beyond foolhardy. As a DM, you can then challenge them with adventures that move them closer to their goals.
 

My wife did the entire adventure path series as a first-time DM, and had no problems typing the modules together for a group of mostly experienced players. The beauty of them is that, if you stick it out, the tie-ins that you notice between the different adventures really come out.

My one complaint with RttToEE and other mega-modules is that they kind-of railroad the players into a single plot thread, force them into caring about a cause that they might otherwise abandon. Really depends on your group, though.

Edit: spelling

-Fletch!
 
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I'd like to chime in on the adventure path - they are really worth it. I ran my group through them and you need a couple of fillers, really just mini-mods between until you get over 10th level. Even the sucky "standing stone" fits in well - but it played horrible. Our favorites were - Sunless Citidel, Speaker in Dreams, Lord, and Bastion.

Other modules that went well were: Of Sound Mind, Beyond the Veil, and The Harrowing (Dungeon).

Kugar
 

Welcome aboard!!

Our group went from Sunless Citadel into Forge of Fury, with only a minor two or three session homebrewed interlude mini-adventure between them. Good luck and have fun!!
 

Thanks everyone!

I guess I don't really know what direction I'm going yet! :p

I'm thinking about using all the "adventure path" modules and using the dragon as the main objective. They can find clues throughout the series leading up to the Bastion of Broken Souls adventure and the confrontation with Ash. Might be good for for me also, as I'll have a better idea of what the players like. (seems like plenty of variety in the series)

I'm just happy to be finally playing a game of D&D again. I've been buying stuff since 3rd ed. came out, and... It's about time!! Almost thought all my books and stuff would never get used. :eek:
 

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