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<blockquote data-quote="Kultar" data-source="post: 1813233" data-attributes="member: 15092"><p>Ok just as a side note gnolls have a really good scent and track ability and no matter where you go they will follow. That plus the rituals for sacrifice as far as we can tell are done at night. </p><p></p><p>Things to consider</p><p></p><p>-Is there any surrounding terrain/obsticles we can use to our advantage.</p><p>-Are there any other forces to be considered on either their side or ours.</p><p>-Does anybody have anything in their inventory that we might be able to get a little crazy with and possibly pull this off.</p><p>-What are we going to do with the hostages if we dont kill all the gnolls? Is there anyway that we can keep them safe? Any location that we could hide them at? Who is going to lead them away and who are they going to trust.</p><p>-What are we going to do about the guard hyenas? How do we plan to get by them/distract them?</p><p>-Who has what for spells/abilities left?</p></blockquote><p></p>
[QUOTE="Kultar, post: 1813233, member: 15092"] Ok just as a side note gnolls have a really good scent and track ability and no matter where you go they will follow. That plus the rituals for sacrifice as far as we can tell are done at night. Things to consider -Is there any surrounding terrain/obsticles we can use to our advantage. -Are there any other forces to be considered on either their side or ours. -Does anybody have anything in their inventory that we might be able to get a little crazy with and possibly pull this off. -What are we going to do with the hostages if we dont kill all the gnolls? Is there anyway that we can keep them safe? Any location that we could hide them at? Who is going to lead them away and who are they going to trust. -What are we going to do about the guard hyenas? How do we plan to get by them/distract them? -Who has what for spells/abilities left? [/QUOTE]
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