Campbell
Relaxed Intensity
@AbdulAlhazred
Many of the elements that I grew to be less fond of in Fourth Edition that were carried over are largely aesthetic in nature, but many of them are also firmly rooted in game play.
These days I prefer games that focus as much on strategic play as they do on tactical play. In the last couple years I have been running Exalted 3rd Edition and FFG's Legend of the Five Rings in addition to some short Moldvay B/X, Stars Without Number, Blades in the Dark and Powered By The Apocalypse games (mostly Masks and Monsterhearts). These are games that have shown me that asymmetric resources can work and provide meaningfully different play styles at the table. They have also shown me that you can strong strategic and tactical game play in the same game.
As an example my preference for less inflated monster hit points is entirely centered around game play. I prefer more vulnerable monsters that hit harder because I think it makes for more compelling and threatening fights than the more drawn out affairs seen in Fourth Edition and Fifth Edition. Exalted taught me how exciting it can be when PCs have to be careful about every hit that comes their way.
On an aesthetic level in a game built around the heroic rally narrative like Fourth Edition healing surges make a phenomenal amount of sense. When even the Cleric's healing is about inspiring their allies Healing Surges have a high amount of ludo-narrative harmony, but I am not really interested in the heroic rally narrative these days. Hit dice when divorced from the heroic rally do not make an iota of sense to me.
When it comes to abstract short and long rests I am mostly more interested in the details of the fiction and exploration based play than I used to be. They are great fits for the sorts of stories Fourth Edition excels at. That is just not where my interests lie anymore.
Right now I am deeply interested in Pathfinder 2. It seems to keep what I still desire from Fourth Edition with little of what I have moved on from.
Many of the elements that I grew to be less fond of in Fourth Edition that were carried over are largely aesthetic in nature, but many of them are also firmly rooted in game play.
These days I prefer games that focus as much on strategic play as they do on tactical play. In the last couple years I have been running Exalted 3rd Edition and FFG's Legend of the Five Rings in addition to some short Moldvay B/X, Stars Without Number, Blades in the Dark and Powered By The Apocalypse games (mostly Masks and Monsterhearts). These are games that have shown me that asymmetric resources can work and provide meaningfully different play styles at the table. They have also shown me that you can strong strategic and tactical game play in the same game.
As an example my preference for less inflated monster hit points is entirely centered around game play. I prefer more vulnerable monsters that hit harder because I think it makes for more compelling and threatening fights than the more drawn out affairs seen in Fourth Edition and Fifth Edition. Exalted taught me how exciting it can be when PCs have to be careful about every hit that comes their way.
On an aesthetic level in a game built around the heroic rally narrative like Fourth Edition healing surges make a phenomenal amount of sense. When even the Cleric's healing is about inspiring their allies Healing Surges have a high amount of ludo-narrative harmony, but I am not really interested in the heroic rally narrative these days. Hit dice when divorced from the heroic rally do not make an iota of sense to me.
When it comes to abstract short and long rests I am mostly more interested in the details of the fiction and exploration based play than I used to be. They are great fits for the sorts of stories Fourth Edition excels at. That is just not where my interests lie anymore.
Right now I am deeply interested in Pathfinder 2. It seems to keep what I still desire from Fourth Edition with little of what I have moved on from.