Ever had a DM ask for a series of swimming rolls guaranteeing a drowning process because you know he didnt know how to swim? I have nor is eyeballing the effect of multiple die rolls natural for most people.
This is what I think of when I think of DM improvising free from.
And in D&D land I think of "Just say NO" mentality being disguised because only magic can really do the extraordinary.
Well, the fact that we are talking about "I'm an Elf Wizard" pretend time, means that we are not necessarily constrained to strict realism, but narrative fidelity as judged by the DM and players is important.
Easy to break actions in to multiple tasks... ok its combat arena but works - The movie Legalos attack on the Behemoth being split into multiple tasks resulting in multiple rolls.The rules do not really recommend multiple die rolls per task, that's house rule territory there.
Ad populum as an argumentative fallacy cannot beat it with a stick
AND the spell casting being one of ONLY defined ways to do something truly extraordinary out of combat to me.... CREATES / INDUCES / ENCOURAGES expectations of mundanity that doesnt even make sense in light of some of the combat elements.
Easy to break actions in to multiple tasks... ok its combat arena but works - The movie Legalos attack on the Behemoth being split into multiple tasks resulting in multiple rolls.
No they are more locked down by assumptions of mundanity and lack of an ability to choose extra effort like an encounter skill power ... like spending a healing surge in 4e skill challenge note from the DMG2Magic is more constrained, because it is magic and has more parameters. Skill checks are way more open to possibilities.
No they are more locked down by assumptions of mundanity and lack of an ability to choose extra effort like an encounter skill power ... like spending a healing surge in 4e skill challenge note from the DMG2