Garthanos
Arcadian Knight
Skills can vary a lot, but what I have found is that the use of the advantage rules for skill challenges found in the RC, plus the use of action points which I think I first encountered in a post by Keith Baker but is then set out in the DMG2, makes a big difference here. In skill challenges I find that players make action declarations for skills their PCs are not good at because that's what the fictional positioning demands, given their goals for their PCs, and this is not hopeless. And the skill challenge framework means that one PC's big bonus can't just swamp the maths and win the challenge.
Yes using HS and Action points allowing one to make strategic success choices about skill use is pretty awesome and another way player agency is emphasized in 4e and to me that has a lot more in common with more free form games than 5e every will have.
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