lyle.spade said:I am running an Eberron campaign right now, and we started in Sharn -- I had the PCs begin as newly-discharged Brelish soldiers...
I think Sharn is it as a starting place, and if you're running two separate groups there, you could throw in elements from one group to another -- as news stories, rumors, local color, and so on. I think that would be a great opporunity to really breathe some life into both games, beyond what you're creating -- that is, the players' actions would help shape both campaigns.
WildWeasel said:"The Doom That Came to Karrnath"
lyle.spade said:Oh yeah..something I forgot to mention that might be of help to anyone interested. I picked up a copy of Sowrd & Sorcery's 'Hollowfaust: City fo Necromancers' (I think that's the full title); it's a sourcebook of, well, a city run by necromancers, and whose citizens are pretty much okay with the undead patrolling the streets and keeping the city safe from outsiders. I plan on using it, at some point, as a place of interest in Karrnath.