But weightless doesn't automatically mean massless.
How are you getting from "sphere is weightless" to "sphere is massless?"
I freely admit that my understanding of mass & weight goes no further than the atomic scale Newtonian stuff from HS, some formal study of chaos theory and some novel applications of it, plus a continuing interest with things I absolutely cannot do the math on- spooky action at a distance, etc.
At that scale, weightless and massless are essentially identical, near as I can tell.
It's Danny I was specifically asking, because he said the sphere breaks the rules of physics while at the same time backing up his view by using physics. I was rather asking him to "show his work," exactly how he gets from weightless to massless - whether through some calculation or thought experiment even.
Although what I really want to know is how he's deciding which bits of physics apply and which bits are ignored because magic.
Show my work?
As I recently said, all spells and magical effects obey
AND break rules of physics, citing how most- but not all- magical fire burns. In the case of ORS, how did I decide which RW rules applied and which didn't?
When I saw the initial answers to the question, I saw an inconsistency: those who want falling damage to occur were letting force from outside the sphere damage the occupant. The only difference I could perceive between the neutralized weapon strikes and the falling damage was the amount of the damage- all do damage via kinetic energy, and all are "effects originating from outside"
Given the text of the spell, that made no sense to me.
So I asked myself how the ORS was protecting its occupants from damage by kinetic force. The only two possibilities made sense to me:
1) the ORS simply reduces that damaging force to zero. The energy is "magicked" out of existence, violating laws of physics.
2) the ORS converts kinetic energy into magical energy, which is harmlessly released back into whatever the campaign world's source of magic is (originally stated by me in Post #58). While there are games that have "environmental mana" that casters tap into, most D&D settings aren't really among of them. At least, not explicitly so.
Given that a lot of physics breaking stuff in D&D's magic system is not explained in depth, I felt Option 1 was more likely.
And here we are, all those pages later.